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lmms/include/EffectChain.h

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2.0 KiB
C++

/*
* EffectChain.h - class for processing and effects chain
*
* Copyright (c) 2006-2008 Danny McRae <khjklujn/at/users.sourceforge.net>
* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef EFFECT_CHAIN_H
#define EFFECT_CHAIN_H
#include "Model.h"
#include "SerializingObject.h"
#include "AutomatableModel.h"
class Effect;
class EXPORT EffectChain : public Model, public SerializingObject
{
Q_OBJECT
public:
EffectChain( Model * _parent );
virtual ~EffectChain();
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
inline virtual QString nodeName() const
{
return "fxchain";
}
void appendEffect( Effect * _effect );
void removeEffect( Effect * _effect );
void moveDown( Effect * _effect );
void moveUp( Effect * _effect );
bool processAudioBuffer( sampleFrame * _buf, const fpp_t _frames, bool hasInputNoise );
void startRunning();
void clear();
void setEnabled( bool _on )
{
m_enabledModel.setValue( _on );
}
private:
typedef QVector<Effect *> EffectList;
EffectList m_effects;
BoolModel m_enabledModel;
friend class EffectRackView;
signals:
void aboutToClear();
} ;
#endif