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Remove BufferManager implementation. Use MemoryManager allocation instead and re-use buffers where they are allocated (AudioPort.cpp & PlayHandle.cpp)
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) 2014 Simon Symeonidis <lethaljellybean/at/gmail/com>
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef MEMORY_HELPER_H
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#define MEMORY_HELPER_H
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/**
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* Helper class to alocate aligned memory and free it.
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*/
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class MemoryHelper {
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public:
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static void* alignedMalloc( size_t );
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static void alignedFree( void* );
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private:
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};
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#endif
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