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https://github.com/LMMS/lmms.git
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385 lines
7.3 KiB
C++
385 lines
7.3 KiB
C++
/*
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* Song.h - class song - the root of the model-tree
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*
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef SONG_H
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#define SONG_H
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#include <QtCore/QSharedMemory>
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#include <QtCore/QVector>
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#include "TrackContainer.h"
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#include "AutomatableModel.h"
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#include "Controller.h"
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#include "MeterModel.h"
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#include "VstSyncController.h"
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class AutomationTrack;
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class Pattern;
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class TimeLineWidget;
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const bpm_t MinTempo = 10;
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const bpm_t DefaultTempo = 140;
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const bpm_t MaxTempo = 999;
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const tick_t MaxSongLength = 9999 * DefaultTicksPerTact;
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class EXPORT Song : public TrackContainer
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{
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Q_OBJECT
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mapPropertyFromModel(int,getTempo,setTempo,m_tempoModel);
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mapPropertyFromModel(int,masterPitch,setMasterPitch,m_masterPitchModel);
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mapPropertyFromModel(int,masterVolume,setMasterVolume,
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m_masterVolumeModel);
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public:
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enum PlayModes
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{
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Mode_None,
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Mode_PlaySong,
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Mode_PlayTrack,
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Mode_PlayBB,
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Mode_PlayPattern,
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Mode_PlayAutomationPattern,
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Mode_Count
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} ;
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class playPos : public MidiTime
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{
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public:
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playPos( const int _abs = 0 ) :
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MidiTime( _abs ),
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m_timeLine( NULL ),
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m_timeLineUpdate( true ),
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m_currentFrame( 0.0f )
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{
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}
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inline void setCurrentFrame( const float _f )
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{
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m_currentFrame = _f;
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}
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inline float currentFrame() const
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{
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return m_currentFrame;
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}
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TimeLineWidget * m_timeLine;
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bool m_timeLineUpdate;
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private:
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float m_currentFrame;
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} ;
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void processNextBuffer();
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inline int getMilliseconds() const
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{
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return m_elapsedMilliSeconds;
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}
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inline void setMilliSeconds( float _ellapsedMilliSeconds )
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{
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m_elapsedMilliSeconds = (_ellapsedMilliSeconds);
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}
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inline int getTacts() const
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{
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return currentTact();
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}
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inline int ticksPerTact() const
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{
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return DefaultTicksPerTact *
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m_timeSigModel.getNumerator() /
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m_timeSigModel.getDenominator();
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}
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// Returns the beat position inside the bar, 0-based
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inline int getBeat() const
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{
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return (currentTick() - currentTact()*ticksPerTact()) /
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(ticksPerTact() / m_timeSigModel.getNumerator() );
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}
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// the remainder after bar and beat are removed
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inline int getBeatTicks() const
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{
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return (currentTick() - currentTact()*ticksPerTact()) %
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(ticksPerTact() / m_timeSigModel.getNumerator() );
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}
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inline int getTicks() const
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{
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return currentTick();
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}
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inline f_cnt_t getFrames() const
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{
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return currentFrame();
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}
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inline bool isTempoAutomated()
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{
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return m_tempoModel.isAutomated();
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}
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inline bool isPaused() const
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{
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return m_paused;
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}
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inline bool isPlaying() const
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{
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return m_playing && m_exporting == false;
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}
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inline bool isStopped() const
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{
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return m_playing == false && m_paused == false;
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}
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inline bool isExporting() const
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{
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return m_exporting;
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}
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inline void setExportLoop( bool exportLoop )
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{
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m_exportLoop = exportLoop;
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}
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inline bool isRecording() const
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{
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return m_recording;
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}
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inline bool isExportDone() const
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{
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if ( m_exportLoop )
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{
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return m_exporting == true &&
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m_playPos[Mode_PlaySong].getTicks() >= length() * ticksPerTact();
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}
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else
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{
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return m_exporting == true &&
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m_playPos[Mode_PlaySong].getTicks() >= ( length() + 1 ) * ticksPerTact();
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}
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}
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inline PlayModes playMode() const
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{
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return m_playMode;
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}
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inline playPos & getPlayPos( PlayModes _pm )
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{
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return m_playPos[_pm];
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}
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void updateLength();
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tact_t length() const
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{
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return m_length;
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}
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bpm_t getTempo();
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virtual AutomationPattern * tempoAutomationPattern();
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AutomationTrack * globalAutomationTrack()
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{
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return m_globalAutomationTrack;
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}
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// file management
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void createNewProject();
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void createNewProjectFromTemplate( const QString & _template );
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void loadProject( const QString & _filename );
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bool guiSaveProject();
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bool guiSaveProjectAs( const QString & _filename );
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bool saveProjectFile( const QString & _filename );
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const QString & projectFileName() const
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{
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return m_fileName;
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}
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bool isLoadingProject() const
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{
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return m_loadingProject;
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}
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bool isModified() const
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{
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return m_modified;
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}
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virtual QString nodeName() const
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{
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return "song";
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}
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virtual bool fixedTCOs() const
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{
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return false;
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}
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void addController( Controller * _c );
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void removeController( Controller * _c );
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const ControllerVector & controllers() const
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{
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return m_controllers;
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}
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MeterModel & getTimeSigModel()
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{
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return m_timeSigModel;
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}
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public slots:
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void playSong();
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void record();
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void playAndRecord();
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void playTrack( Track * _trackToPlay );
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void playBB();
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void playPattern(const Pattern* patternToPlay, bool _loop = true );
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void togglePause();
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void stop();
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void importProject();
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void exportProject(bool multiExport=false);
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void exportProjectTracks();
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void startExport();
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void stopExport();
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void setModified();
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void clearProject();
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void addBBTrack();
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private slots:
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void insertBar();
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void removeBar();
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void addSampleTrack();
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void addAutomationTrack();
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void setTempo();
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void setTimeSignature();
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void masterVolumeChanged();
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void savePos();
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void updateFramesPerTick();
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private:
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Song();
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Song( const Song & );
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virtual ~Song();
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inline tact_t currentTact() const
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{
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return m_playPos[m_playMode].getTact();
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}
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inline tick_t currentTick() const
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{
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return m_playPos[m_playMode].getTicks();
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}
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inline f_cnt_t currentFrame() const
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{
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return m_playPos[m_playMode].getTicks() * Engine::framesPerTick() + m_playPos[m_playMode].currentFrame();
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}
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void setPlayPos( tick_t _ticks, PlayModes _play_mode );
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void saveControllerStates( QDomDocument & _doc, QDomElement & _this );
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void restoreControllerStates( const QDomElement & _this );
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AutomationTrack * m_globalAutomationTrack;
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IntModel m_tempoModel;
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MeterModel m_timeSigModel;
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int m_oldTicksPerTact;
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IntModel m_masterVolumeModel;
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IntModel m_masterPitchModel;
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ControllerVector m_controllers;
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QString m_fileName;
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QString m_oldFileName;
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bool m_modified;
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volatile bool m_recording;
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volatile bool m_exporting;
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volatile bool m_exportLoop;
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volatile bool m_playing;
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volatile bool m_paused;
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bool m_loadingProject;
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PlayModes m_playMode;
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playPos m_playPos[Mode_Count];
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tact_t m_length;
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Track * m_trackToPlay;
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const Pattern* m_patternToPlay;
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bool m_loopPattern;
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double m_elapsedMilliSeconds;
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tick_t m_elapsedTicks;
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tact_t m_elapsedTacts;
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VstSyncController m_vstSyncController;
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friend class Engine;
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friend class SongEditor;
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friend class mainWindow;
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friend class ControllerRackView;
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signals:
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void projectLoaded();
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void playbackStateChanged();
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void playbackPositionChanged();
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void lengthChanged( int _tacts );
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void tempoChanged( bpm_t _new_bpm );
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void timeSignatureChanged( int _old_ticks_per_tact,
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int _ticks_per_tact );
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} ;
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#endif
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