Files
lmms/plugins/StereoMatrix/StereoMatrixControls.h
Johannes Lorenz f6bad88ad3 Fix casing of filenames and code in plugins/ (#6350)
No functional changes! No changes to savefiles/presets!

Fixes casing of everything that is currently lowercase but should
be uppercase.

Fixes also some other plugin strings, especially:

* opl2 -> OpulenZ (see 289887f4fc)
* calf -> veal (see ae291e0709)
* ladspa_effect -> LadspaEffect (see 9c9372f0c8)
* remove flp_import (see 2d1813fb64)
2022-04-03 13:26:12 +02:00

79 lines
1.8 KiB
C++

/*
* StereoMatrixControls.h - controls for StereoMatrix effect
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _STEREO_MATRIX_CONTROLS_H
#define _STEREO_MATRIX_CONTROLS_H
#include "EffectControls.h"
#include "StereoMatrixControlDialog.h"
class StereoMatrixEffect;
class StereoMatrixControls : public EffectControls
{
Q_OBJECT
public:
StereoMatrixControls( StereoMatrixEffect( * _eff ) );
virtual ~StereoMatrixControls()
{
}
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
inline virtual QString nodeName() const
{
return( "stereomatrixcontrols" );
}
virtual int controlCount()
{
return( 1 );
}
virtual EffectControlDialog * createView()
{
return new StereoMatrixControlDialog( this );
}
private slots:
void changeMatrix();
private:
StereoMatrixEffect * m_effect;
FloatModel m_llModel;
FloatModel m_lrModel;
FloatModel m_rlModel;
FloatModel m_rrModel;
friend class StereoMatrixControlDialog;
friend class StereoMatrixEffect;
} ;
#endif