mirror of
https://github.com/LMMS/lmms.git
synced 2026-02-05 12:13:40 -05:00
No functional changes! No changes to savefiles/presets! Fixes casing of everything that is currently lowercase but should be uppercase. Fixes also some other plugin strings, especially: * opl2 -> OpulenZ (see289887f4fc) * calf -> veal (seeae291e0709) * ladspa_effect -> LadspaEffect (see9c9372f0c8) * remove flp_import (see2d1813fb64)
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/*
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* StereoMatrixControls.h - controls for StereoMatrix effect
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _STEREO_MATRIX_CONTROLS_H
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#define _STEREO_MATRIX_CONTROLS_H
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#include "EffectControls.h"
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#include "StereoMatrixControlDialog.h"
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class StereoMatrixEffect;
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class StereoMatrixControls : public EffectControls
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{
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Q_OBJECT
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public:
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StereoMatrixControls( StereoMatrixEffect( * _eff ) );
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virtual ~StereoMatrixControls()
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{
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}
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return( "stereomatrixcontrols" );
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}
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virtual int controlCount()
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{
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return( 1 );
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}
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virtual EffectControlDialog * createView()
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{
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return new StereoMatrixControlDialog( this );
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}
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private slots:
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void changeMatrix();
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private:
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StereoMatrixEffect * m_effect;
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FloatModel m_llModel;
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FloatModel m_lrModel;
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FloatModel m_rlModel;
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FloatModel m_rrModel;
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friend class StereoMatrixControlDialog;
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friend class StereoMatrixEffect;
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} ;
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#endif
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