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* Fix mixer channel updates on solo/mute
Fix the update of the mixer channels whenever a channel is soloed or muted.
The solution is rather "brutal" as it updates all mixer channel views when one of the models changes.
Introduce private helper method `MixerView::updateAllMixerChannels`. It calls the `update` method on each `MixerChannelView` so that they can get repainted.
Call `updateAllMixerChannels` at the end of the existing method `toggledSolo`.
Introduce a new method `MixerView::toggledMute` which is called whenever the mute model of a channel changes. It also updates all mixer channels.
Fixes #7054.
* Improve mixer channel update for mute events
Improve the mixer channel update for mute events by not delegating to `MixerView` like for the solo case. Instead the `MixerChannelView` now has its own `toggledMute` slot which simply updates the widget on changes to the mute model.
Also fix `MixerChannelView::setChannelIndex` by disconnecting from the signals of the previous mixer channel and connecting to the signals for the new one.
Remove `toggledMute` from `MixerView`.
The solo implementation is kept as is because it also triggers changes to the core model. So the chain seems to be:
* Solo button clicked in mixer channel view
* Button changes solo model
* Solo model signals to mixer view which was connected via the mixer channel view
* Mixer view performs changes in the other core models
* All mixer channels are updated.
Are better chain would first update the core models and then update the GUI from the changes:
* Solo button clicked in mixer channel view
* Button changes solo model
* Solo model signals to core mixer, i.e. not a view!
* Mixer view performs changes in the other core models
* Changed models emit signal to GUI elements
* Revert "Improve mixer channel update for mute events"
This reverts commit ede65963ea.
* Add comment
After the revert done with commit the code is more consistent again but not in a good way. Hence a comment is added which indicates that an inprovement is needed.
* Abstract mixer retrieval
Abstract the retrieval of the mixer behind the new method `getMixer`. This is done in preparation for some dependency injection so that the `MixerView` does not have to ask the `Engine` for the mixer but gets it injected, a.k.a. the "Hollywood principle": "Don't call us, we'll call you."
It's called `getMixer` and not just mixer because it allows for locale variables to be called `mixer` without confusing it with the method.
* Let MixerView connect directly to models
Let the `MixerView` connect directly to the solo and mute models it is connected with.
Remove the connections that are made in `MixerChannelView` which acted as a proxy which only complicated things.
Add `connectToSoloAndMute` which connects the `MixerView` to the solo and mute models of a given channel. Call it whenever a new channel is created.
Add `disconnectFromSoloAndMute` which disconnects the `MixerView` from the solo and mute models of a given channel. Call it when a channel is deleted.
* Code cleanup
Cleanup code related to the creation of the master channel view.
* Inject the Mixer into the MixerView
Inject the `Mixer` into the `MixerView` via the constructor. This makes it more explicit that the `Mixer` is the model of the view. It also implements the "Dependency Inversion Principle" in that the `MIxerView` does not have to ask the `Engine` for the `Mixer` anymore.
The current changes should be safe in that the `Mixer` instance is static and does not change.
* Fix connections on song load
Disconnect and reconnect in `MixerView::refreshDisplay` which is called when a song is loaded.
138 lines
3.4 KiB
C++
138 lines
3.4 KiB
C++
/*
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* MixerView.h - effect-mixer-view for LMMS
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*
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* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_GUI_MIXER_VIEW_H
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#define LMMS_GUI_MIXER_VIEW_H
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#include <QWidget>
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#include <QHBoxLayout>
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#include <QStackedLayout>
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#include <QScrollArea>
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#include "MixerChannelView.h"
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#include "ModelView.h"
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#include "Engine.h"
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#include "Fader.h"
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#include "PixmapButton.h"
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#include "embed.h"
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#include "EffectRackView.h"
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namespace lmms
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{
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class Mixer;
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}
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namespace lmms::gui
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{
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class LMMS_EXPORT MixerView : public QWidget, public ModelView,
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public SerializingObjectHook
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{
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Q_OBJECT
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public:
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MixerView(Mixer* mixer);
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void keyPressEvent(QKeyEvent* e) override;
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void saveSettings(QDomDocument& doc, QDomElement& domElement) override;
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void loadSettings(const QDomElement& domElement) override;
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inline MixerChannelView* currentMixerChannel()
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{
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return m_currentMixerChannel;
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}
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inline MixerChannelView* channelView(int index)
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{
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return m_mixerChannelViews[index];
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}
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void setCurrentMixerChannel(MixerChannelView* channel);
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void setCurrentMixerChannel(int channel);
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void clear();
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// display the send button and knob correctly
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void updateMixerChannel(int index);
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// notify the view that a mixer channel was deleted
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void deleteChannel(int index);
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bool confirmRemoval(int index);
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// delete all unused channels
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void deleteUnusedChannels();
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// move the channel to the left or right
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void moveChannelLeft(int index);
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void moveChannelLeft(int index, int focusIndex);
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void moveChannelRight(int index);
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void renameChannel(int index);
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// make sure the display syncs up with the mixer.
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// useful for loading projects
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void refreshDisplay();
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public slots:
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int addNewChannel();
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protected:
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void closeEvent(QCloseEvent* ce) override;
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private slots:
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void updateFaders();
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// TODO This should be improved. Currently the solo and mute models are connected via
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// the MixerChannelView's constructor with the MixerView. It would already be an improvement
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// if the MixerView connected itself to each new MixerChannel that it creates/handles.
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void toggledSolo();
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void toggledMute();
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private:
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Mixer* getMixer() const;
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void updateAllMixerChannels();
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void connectToSoloAndMute(int channelIndex);
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void disconnectFromSoloAndMute(int channelIndex);
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private:
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QVector<MixerChannelView*> m_mixerChannelViews;
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MixerChannelView* m_currentMixerChannel;
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QScrollArea* channelArea;
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QHBoxLayout* chLayout;
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QWidget* m_channelAreaWidget;
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QStackedLayout* m_racksLayout;
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QWidget* m_racksWidget;
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Mixer* m_mixer;
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void updateMaxChannelSelector();
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friend class MixerChannelView;
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} ;
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} // namespace lmms::gui
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#endif // LMMS_GUI_MIXER_VIEW_H
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