Files
lmms/plugins/lb302/lb302.h
Tobias Doerffel 13c00f55a1 * added missing includes to compile with GCC 4.4
* optimized various loops for getting tree-vectorized, especially with upcoming GCC 4.4



git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1733 0778d3d1-df1d-0410-868b-ea421aaaa00d
2008-10-04 14:27:55 +00:00

270 lines
6.0 KiB
C++

/*
* lb302.h - declaration of class lb302 which is a bass synth attempting to
* emulate the Roland TB303 bass synth
*
* Copyright (c) 2006-2008 Paul Giblock <pgib/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* lb302FilterIIR2 is based on the gsyn filter code by Andy Sloane.
*
* lb302Filter3Pole is based on the TB303 instrument written by
* Josep M Comajuncosas for the CSounds library
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _LB302_H_
#define _LB302_H_
#include "effect_lib.h"
#include "instrument.h"
#include "instrument_view.h"
#include "led_checkbox.h"
#include "knob.h"
#include "mixer.h"
class lb302SynthView;
class notePlayHandle;
class lb302FilterKnobState
{
public:
float cutoff;
float reso;
float envmod;
float envdecay;
float dist;
};
class lb302Filter
{
public:
lb302Filter(lb302FilterKnobState* p_fs);
virtual ~lb302Filter() {};
virtual void recalc();
virtual void envRecalc();
virtual float process(const float& samp)=0;
virtual void playNote();
protected:
lb302FilterKnobState *fs;
// Filter Decay
float vcf_c0; // c0=e1 on retrigger; c0*=ed every sample; cutoff=e0+c0
float vcf_e0, // e0 and e1 for interpolation
vcf_e1;
float vcf_rescoeff; // Resonance coefficient [0.30,9.54]
};
class lb302FilterIIR2 : public lb302Filter
{
public:
lb302FilterIIR2(lb302FilterKnobState* p_fs);
virtual ~lb302FilterIIR2();
virtual void recalc();
virtual void envRecalc();
virtual float process(const float& samp);
protected:
float vcf_d1, // d1 and d2 are added back into the sample with
vcf_d2; // vcf_a and b as coefficients. IIR2 resonance
// loop.
// IIR2 Coefficients for mixing dry and delay.
float vcf_a, // Mixing coefficients for the final sound.
vcf_b, //
vcf_c;
effectLib::distortion * m_dist;
};
class lb302Filter3Pole : public lb302Filter
{
public:
lb302Filter3Pole(lb302FilterKnobState* p_fs);
//virtual void recalc();
virtual void envRecalc();
virtual void recalc();
virtual float process(const float& samp);
protected:
float kfcn,
kp,
kp1,
kp1h,
kres;
float ay1,
ay2,
aout,
lastin,
value;
};
class lb302Note
{
public:
float vco_inc;
bool dead;
};
class lb302Synth : public instrument
{
Q_OBJECT
public:
lb302Synth( instrumentTrack * _channel_track );
virtual ~lb302Synth();
virtual void play( sampleFrame * _working_buffer );
virtual void playNote( notePlayHandle * _n,
sampleFrame * _working_buffer );
virtual void deleteNotePluginData( notePlayHandle * _n );
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
virtual QString nodeName( void ) const;
virtual f_cnt_t desiredReleaseFrames( void ) const
{
return 0; //4048;
}
virtual pluginView * instantiateView( QWidget * _parent );
private:
void initNote(lb302Note *note);
private:
knobModel vcf_cut_knob;
knobModel vcf_res_knob;
knobModel vcf_mod_knob;
knobModel vcf_dec_knob;
knobModel vco_fine_detune_knob;
knobModel dist_knob;
intModel wave_shape;
knobModel slide_dec_knob;
boolModel slideToggle;
boolModel accentToggle;
boolModel deadToggle;
boolModel db24Toggle;
public slots:
void filterChanged( void );
void db24Toggled( void );
private:
// Oscillator
float vco_inc, // Sample increment for the frequency. Creates Sawtooth.
vco_k, // Raw oscillator sample [-0.5,0.5]
vco_c; // Raw oscillator sample [-0.5,0.5]
float vco_slide, //* Current value of slide exponential curve. Nonzero=sliding
vco_slideinc, //* Slide base to use in next node. Nonzero=slide next note
vco_slidebase; //* The base vco_inc while sliding.
float vco_detune;
enum vco_shape_t { SAWTOOTH, SQUARE, TRIANGLE, MOOG, ROUND_SQUARE, SINE, EXPONENTIAL, WHITE_NOISE };
vco_shape_t vco_shape;
// User settings
lb302FilterKnobState fs;
lb302Filter *vcf;
int release_frame;
// More States
int vcf_envpos; // Update counter. Updates when >= ENVINC
float vca_attack, // Amp attack
vca_decay, // Amp decay
vca_a0, // Initial amplifier coefficient
vca_a; // Amplifier coefficient.
// Envelope State
int vca_mode; // 0: attack, 1: decay, 2: idle, 3: never played
// My hacks
int sample_cnt;
int last_offset;
int catch_frame;
int catch_decay;
float new_freq;
float current_freq;
float delete_freq;
float true_freq;
void recalcFilter();
int process(sampleFrame *outbuf, const Uint32 size);
friend class lb302SynthView;
} ;
class lb302SynthView : public instrumentView
{
public:
lb302SynthView( instrument * _instrument,
QWidget * _parent );
virtual ~lb302SynthView();
private:
virtual void modelChanged( void );
knob * m_vcfCutKnob;
knob * m_vcfResKnob;
knob * m_vcfDecKnob;
knob * m_vcfModKnob;
knob * m_vcoFineDetuneKnob;
knob * m_distKnob;
knob * m_slideDecKnob;
automatableButtonGroup * m_waveBtnGrp;
ledCheckBox * m_slideToggle;
ledCheckBox * m_accentToggle;
ledCheckBox * m_deadToggle;
ledCheckBox * m_db24Toggle;
} ;
#endif