Files
lmms/include/sample_buffer.h
Tobias Doerffel 1f7a9c491d misc coding-style-fixes
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@771 0778d3d1-df1d-0410-868b-ea421aaaa00d
2008-03-07 16:03:41 +00:00

266 lines
5.9 KiB
C++

/*
* sample_buffer.h - container-class sampleBuffer
*
* Copyright (c) 2005-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _SAMPLE_BUFFER_H
#define _SAMPLE_BUFFER_H
#include <QtCore/QObject>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef USE_3RDPARTY_LIBSRC
#include <samplerate.h>
#else
#include "src/3rdparty/samplerate/samplerate.h"
#endif
#include "mixer.h"
#include "interpolation.h"
#include "types.h"
#include "lmms_math.h"
#include "shared_object.h"
class QPainter;
class sampleBuffer : public QObject, public sharedObject
{
Q_OBJECT
public:
class handleState
{
public:
handleState( bool _varying_pitch = FALSE );
virtual ~handleState();
private:
f_cnt_t m_frameIndex;
const bool m_varyingPitch;
SRC_STATE * m_resamplingData;
int m_eof;
friend class sampleBuffer;
} ;
// constructor which either loads sample _audio_file or decodes
// base64-data out of string
sampleBuffer( const QString & _audio_file = "",
bool _is_base64_data = FALSE );
sampleBuffer( const sampleFrame * _data, const f_cnt_t _frames );
sampleBuffer( const f_cnt_t _frames );
virtual ~sampleBuffer();
bool FASTCALL play( sampleFrame * _ab, handleState * _state,
const fpp_t _frames,
const float _freq = BASE_FREQ,
const bool _looped = FALSE ) const;
void FASTCALL visualize( QPainter & _p, const QRect & _dr,
const QRect & _clip );
inline void visualize( QPainter & _p, const QRect & _dr )
{
visualize( _p, _dr, _dr );
}
inline const QString & audioFile( void ) const
{
return( m_audioFile );
}
inline f_cnt_t startFrame( void ) const
{
return( m_startFrame );
}
inline f_cnt_t endFrame( void ) const
{
return( m_endFrame );
}
void setLoopStartFrame( f_cnt_t _start )
{
m_loop_startFrame = _start;
}
void setLoopEndFrame( f_cnt_t _end )
{
m_loop_endFrame = _end;
}
inline f_cnt_t frames( void ) const
{
return( m_frames );
}
inline float amplification( void ) const
{
return( m_amplification );
}
inline bool reversed( void ) const
{
return( m_reversed );
}
inline float frequency( void ) const
{
return( m_frequency );
}
inline void setFrequency( float _freq )
{
m_frequency = _freq;
}
inline void setSampleRate( sample_rate_t _rate )
{
m_sampleRate = _rate;
}
inline const sampleFrame * data( void ) const
{
return( m_data );
}
QString openAudioFile( void ) const;
QString & toBase64( QString & _dst ) const;
static sampleBuffer * FASTCALL resample( sampleFrame * _data,
const f_cnt_t _frames,
const sample_rate_t _src_sr,
const sample_rate_t _dst_sr );
static inline sampleBuffer * FASTCALL resample(
sampleBuffer * _buf,
const sample_rate_t _src_sr,
const sample_rate_t _dst_sr )
{
return( resample( _buf->m_data, _buf->m_frames, _src_sr,
_dst_sr ) );
}
void normalize_sample_rate( const sample_rate_t _src_sr,
bool _keep_settings = FALSE );
inline sample_t userWaveSample( const float _sample ) const
{
// Precise implementation
// const float frame = fraction( _sample ) * m_frames;
// const f_cnt_t f1 = static_cast<f_cnt_t>( frame );
// const f_cnt_t f2 = ( f1 + 1 ) % m_frames;
// sample_t waveSample = linearInterpolate( m_data[f1][0],
// m_data[f2][0],
// fraction( frame ) );
// return( waveSample );
// Fast implementation
const float frame = _sample * m_frames;
f_cnt_t f1 = static_cast<f_cnt_t>( frame ) % m_frames;
if( f1 < 0 )
{
f1 += m_frames;
}
return( m_data[f1][0] );
}
static QString tryToMakeRelative( const QString & _file );
static QString tryToMakeAbsolute( const QString & _file );
public slots:
void setAudioFile( const QString & _audio_file );
void loadFromBase64( const QString & _data );
void setStartFrame( const f_cnt_t _s );
void setEndFrame( const f_cnt_t _e );
void setAmplification( float _a );
void setReversed( bool _on );
private:
void FASTCALL update( bool _keep_settings = FALSE );
#ifdef SDL_SDL_SOUND_H
f_cnt_t FASTCALL decodeSampleSDL( const char * _f,
int_sample_t * & _buf,
ch_cnt_t _channels,
sample_rate_t _sample_rate );
#endif
#ifdef HAVE_SNDFILE_H
f_cnt_t FASTCALL decodeSampleSF( const char * _f,
int_sample_t * & _buf,
ch_cnt_t & _channels,
sample_rate_t & _sample_rate );
#endif
#ifdef HAVE_VORBIS_VORBISFILE_H
f_cnt_t FASTCALL decodeSampleOGGVorbis( const char * _f,
int_sample_t * & _buf,
ch_cnt_t & _channels,
sample_rate_t & _sample_rate );
#endif
f_cnt_t FASTCALL decodeSampleDS( const char * _f,
int_sample_t * & _buf,
ch_cnt_t & _channels,
sample_rate_t & _sample_rate );
QString m_audioFile;
sampleFrame * m_origData;
f_cnt_t m_origFrames;
sampleFrame * m_data;
f_cnt_t m_frames;
f_cnt_t m_startFrame;
f_cnt_t m_endFrame;
f_cnt_t m_loop_startFrame;
f_cnt_t m_loop_endFrame;
float m_amplification;
bool m_reversed;
float m_frequency;
sample_rate_t m_sampleRate;
sampleFrame * getSampleFragment( f_cnt_t _start, f_cnt_t _frames,
bool _looped,
sampleFrame * * _tmp ) const;
f_cnt_t getLoopedIndex( f_cnt_t _index ) const;
signals:
void sampleUpdated( void );
} ;
#endif