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- currently only affects Vestige
- no idea whether this can also be used for Zyn and OpulenZ, I'm not sure if Zyn has any kind of mechanism for communicating frame offset to the synth, as for OpulenZ, @softrabbit would know the answer better
- basically, I made it happen by simply adding an extra parameter in the processMidi{In|Out} functions, which is 0 by default, and made the necessary changes in instrumentTrack and nph to utilize it
- I based this against 1.1 because I didn't think it's a very big change, and I don't see much possibility for things going wrong here, since we're basically just using the existing functionality in Vestige (there already was a frame offset being communicated to the remote plugin, just that it was always set to 0). However, if @tobydox thinks this is better to bump up to 1.2, I can rebase it for master...
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* MidiEventProcessor.h - base-class for midi-processing classes
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*
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* Copyright (c) 2005-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef MIDI_EVENT_PROCESSOR_H
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#define MIDI_EVENT_PROCESSOR_H
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#include "MidiEvent.h"
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#include "MidiTime.h"
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// all classes being able to process MIDI-events should inherit from this
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class MidiEventProcessor
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{
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public:
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MidiEventProcessor()
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{
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}
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virtual ~MidiEventProcessor()
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{
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}
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// to be implemented by inheriting classes
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virtual void processInEvent( const MidiEvent& event, const MidiTime& time = MidiTime(), f_cnt_t offset = 0 ) = 0;
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virtual void processOutEvent( const MidiEvent& event, const MidiTime& time = MidiTime(), f_cnt_t offset = 0 ) = 0;
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} ;
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#endif
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