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* Add FLAC export, based on WAV renderer * Depend on sndfile>=1.0.18 (previously >=1.0.11) * Add compression option to FLAC export, if available. The code related to compression is only generated if LMMS_HAVE_SF_COMPLEVEL is defined(libsndfile>=1.0.26). * Save into the correct file extension upon single-export. * Use unique_ptr in FLAC renderer and be more expressive about involved types. * Use unique_ptr and remove manual memory management in ExportProjectDialog * Add 'flac' format info to --help and manpage
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/*
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* AudioFileFlac.h - Audio device which encodes a wave stream into a FLAC file.
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*
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* Copyright (c) 2017 to present Levin Oehlmann <irrenhaus3/at/gmail[dot]com> et al.
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AUDIO_FILE_FLAC_H
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#define AUDIO_FILE_FLAC_H
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#include "lmmsconfig.h"
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#include "AudioFileDevice.h"
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#include <sndfile.h>
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class AudioFileFlac: public AudioFileDevice
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{
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public:
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AudioFileFlac(OutputSettings const& outputSettings,
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ch_cnt_t const channels,
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bool& successful,
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QString const& file,
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Mixer* mixer
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);
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virtual ~AudioFileFlac();
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static AudioFileDevice* getInst(QString const& outputFilename,
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OutputSettings const& outputSettings,
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ch_cnt_t const channels,
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Mixer* mixer,
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bool& successful)
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{
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return new AudioFileFlac(
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outputSettings,
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channels,
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successful,
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outputFilename,
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mixer
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);
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}
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private:
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SF_INFO m_sfinfo;
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SNDFILE* m_sf;
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virtual void writeBuffer(surroundSampleFrame const* _ab,
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fpp_t const frames,
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float master_gain) override;
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bool startEncoding();
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void finishEncoding();
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};
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#endif //AUDIO_FILE_FLAC_H
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