Files
lmms/plugins/delay/delayeffect.h
dave 4c82ba22a9 Fixed issues with original verion, as directed in pull request.
corrected the typeo's,
 Used sampleFrame instead of float* making the code cleaner.
 Set up a socket to change the samplerate where required.
 Stopped using malloc ( yeah that was bad practice on my part ).
 Now using lmms_Math.h and the predefined versions of F_PI and F_2PI,
 I didn't know data from the knobs etc. was not updated over the course of a buffer, so have moved outside the processing loop,
 made appropriate functions inline,
 used sinf.
 Multiplication has replaced division where possible,
 zeroing of the buffer has been removed, as redundant.
2014-11-16 15:02:15 +00:00

54 lines
1.5 KiB
C++

/*
* delayeffect.h - declaration of DelayEffect class, the Delay plugin
*
* Copyright (c) 2014 David French <dave/dot/french3/at/googlemail/dot/com>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef DELAYEFFECT_H
#define DELAYEFFECT_H
#include "Effect.h"
#include "delaycontrols.h"
#include "lfo.h"
#include "stereodelay.h"
class DelayEffect : public Effect
{
public:
DelayEffect(Model* parent , const Descriptor::SubPluginFeatures::Key* key );
virtual ~DelayEffect();
virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames);
virtual EffectControls* controls()
{
return &m_delayControls;
}
private slots:
void sampleRateChanged();
private:
DelayControls m_delayControls;
StereoDelay* m_delay;
Lfo* m_lfo;
};
#endif // DELAYEFFECT_H