Files
lmms/plugins/Lv2Effect/Lv2Effect.h
Johannes Lorenz 3cc5ec7282 Add check-namespace script (#6438)
This also fixes a lot of code files to be conforming to the script.

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-08-30 02:19:07 +02:00

62 lines
1.6 KiB
C++

/*
* Lv2Effect.h - implementation of LV2 effect
*
* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LV2_EFFECT_H
#define LV2_EFFECT_H
#include "Effect.h"
#include "Lv2FxControls.h"
namespace lmms
{
class Lv2Effect : public Effect
{
Q_OBJECT
public:
/*
initialization
*/
Lv2Effect(Model* parent, const Descriptor::SubPluginFeatures::Key* _key);
//! Must be checked after ctor or reload
bool isValid() const { return m_controls.isValid(); }
bool processAudioBuffer( sampleFrame* buf, const fpp_t frames ) override;
EffectControls* controls() override { return &m_controls; }
Lv2FxControls* lv2Controls() { return &m_controls; }
const Lv2FxControls* lv2Controls() const { return &m_controls; }
private:
Lv2FxControls m_controls;
std::vector<sampleFrame> m_tmpOutputSmps;
};
} // namespace lmms
#endif