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This also fixes a lot of code files to be conforming to the script. Co-authored-by: allejok96 <allejok96@gmail.com>
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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* Lv2Effect.h - implementation of LV2 effect
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*
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* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LV2_EFFECT_H
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#define LV2_EFFECT_H
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#include "Effect.h"
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#include "Lv2FxControls.h"
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namespace lmms
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{
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class Lv2Effect : public Effect
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{
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Q_OBJECT
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public:
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/*
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initialization
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*/
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Lv2Effect(Model* parent, const Descriptor::SubPluginFeatures::Key* _key);
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//! Must be checked after ctor or reload
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bool isValid() const { return m_controls.isValid(); }
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bool processAudioBuffer( sampleFrame* buf, const fpp_t frames ) override;
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EffectControls* controls() override { return &m_controls; }
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Lv2FxControls* lv2Controls() { return &m_controls; }
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const Lv2FxControls* lv2Controls() const { return &m_controls; }
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private:
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Lv2FxControls m_controls;
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std::vector<sampleFrame> m_tmpOutputSmps;
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};
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} // namespace lmms
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#endif
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