Files
lmms/plugins/Lv2Effect/Lv2FxControlDialog.h
Levin Oehlmann 7227c89847 Namespace lmms (#6174)
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.

Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-06-19 20:08:46 +02:00

57 lines
1.4 KiB
C++

/*
* Lv2FxControlDialog.h - Lv2FxControlDialog implementation
*
* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LV2_FX_CONTROL_DIALOG_H
#define LV2_FX_CONTROL_DIALOG_H
#include "EffectControlDialog.h"
#include "Lv2ViewBase.h"
namespace lmms
{
class Lv2FxControls;
namespace gui
{
class Lv2FxControlDialog : public EffectControlDialog, public Lv2ViewBase
{
Q_OBJECT
public:
Lv2FxControlDialog(Lv2FxControls *controls);
private:
Lv2FxControls *lv2Controls();
void modelChanged() override;
};
} // namespace gui
} // namespace lmms
#endif