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This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/*
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* Lv2FxControlDialog.h - Lv2FxControlDialog implementation
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*
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* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LV2_FX_CONTROL_DIALOG_H
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#define LV2_FX_CONTROL_DIALOG_H
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#include "EffectControlDialog.h"
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#include "Lv2ViewBase.h"
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namespace lmms
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{
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class Lv2FxControls;
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namespace gui
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{
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class Lv2FxControlDialog : public EffectControlDialog, public Lv2ViewBase
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{
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Q_OBJECT
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public:
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Lv2FxControlDialog(Lv2FxControls *controls);
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private:
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Lv2FxControls *lv2Controls();
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void modelChanged() override;
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};
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} // namespace gui
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} // namespace lmms
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#endif
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