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* Remove the struct StereoSample Remove the struct `StereoSample`. Let `AudioEngine::getPeakValues` return a `sampleFrame` instead. Adjust the calls in `Mixer` and `Oscilloscope`. * Simplify AudioEngine::getPeakValues * Remove surroundSampleFrame Some code assumes that `surroundSampleFrame` is interchangeable with `sampleFrame`. Thus, if the line `#define LMMS_DISABLE_SURROUND` is commented out in `lmms_basics.h` then the code does not compile anymore because `surroundSampleFrame` now is defined to be an array with four values instead of two. There also does not seem to be any support for surround sound (four channels instead of two) in the application. The faders and mixers do not seem to support more that two channels and the instruments and effects all expect a `sampleFrame`, i.e. stereo channels. It therefore makes sense to remove the "feature" because it also hinders the improvement of `sampleFrame`, e.g. by making it a class with some convenience methods that act on `sampleFrame` instances. All occurrences of `surroundSampleFrame` are replaced with `sampleFrame`. The version of `BufferManager::clear` that takes a `surroundSampleFrame` is removed completely. The define `SURROUND_CHANNELS` is removed. All its occurrences are replaced with `DEFAULT_CHANNELS`. Most of the audio devices classes, i.e. classes that inherit from `AudioDevice`, now clamp the configuration parameter between two values of `DEFAULT_CHANNELS`. This can be improved/streamlined later. `BYTES_PER_SURROUND_FRAME` has been removed as it was not used anywhere anyway. * Make sampleFrame a class Make `sampleFrame` a class with several convenience methods. As a first step and demonstration adjust the follow methods to make use of the new functionality: * `AudioEngine::getPeakValues`: Much more concise now. * `lmms::MixHelpers::sanitize`: Better structure, better readable, less dereferencing and juggling with indices. * `AddOp`, `AddMultipliedOp`, `multiply`: Make use of operators. Might become superfluous in the future. * More operators and methods for sampleFrame Add some more operators and methods to `sampleFrame`: * Constructor which initializes both channels from a single sample value * Assignment operator from a single sample value * Addition/multiplication operators * Scalar product Adjust some more plugins to the new functionality of `sampleFrame`. * Adjust DelayEffect to methods in sampleFrame * Use composition instead of inheritance Using inheritance was the quickest way to enable adding methods to `sampleFrame` without having to reimpement much of `std::array`s interface. This is changed with this commit. The array is now a member of `sampleFrame` and the interface is extended with the necessary methods `data` and the index operator. An `average` method was added so that no iterators need to be implemented (see changes in `SampleWaveform.cpp`). * Apply suggestions from code review Apply Veratil's suggestions from the code review Co-authored-by: Kevin Zander <veratil@gmail.com> * Fix warnings: zeroing non-trivial type Fix several warnings of the following form: Warnung: »void* memset(void*, int, size_t)« Säubern eines Objekts von nichttrivialem Typ »class lmms::sampleFrame«; use assignment or value-initialization instead [-Wclass-memaccess] * Remove unnecessary reinterpret_casts Remove some unnecessary reinterpret_casts with regards to `sampleFrame` buffers. `PlayHandle::m_playHandleBuffer` already is a `sampleFrame*` and does not need a reinterpret_cast anymore. In `LadspaEffect::processAudioBuffer` the `QVarLengthArray` is now directly initialized as an array of `sampleFrame` instances. I guess in both places the `sampleFrame` previously was a `surroundSampleFrame` which has been removed. * Clean up zeroSampleFrames code * Fix warnings in RemotePlugin Fix some warnings related to calls to `memcpy` in conjunction with`sampleFrame` which is now a class. Add the helper functions `copyToSampleFrames` and `copyFromSampleFrames` and use them. The first function copies data from a `float` buffer into a `sampleFrame` buffer and the second copies vice versa. * Rename "sampleFrame" to "SampleFrame" Uppercase the name of `sampleFrame` so that it uses UpperCamelCase convention. * Move SampleFrame into its own file Move the class `SampleFrame` into its own class and remove it from `lmms_basics.h`. Add forward includes to all headers where possible or include the `SampleFrame` header if it's not just referenced but used. Add include to all cpp files where necessary. It's a bit surprising that the `SampleFrame` header does not need to be included much more often in the implementation/cpp files. This is an indicator that it seems to be included via an include chain that at one point includes one of the headers where an include instead of a forward declaration had to be added in this commit. * Return reference for += and *= Return a reference for the compound assignment operators `+=` and `-=`. * Explicit float constructor Make the constructor that takes a `float` explicit. Remove the assignment operator that takes a `float`. Clients must use the explicit `float` constructor and assign the result. Adjust the code in "BitInvader" accordingly. * Use std::fill in zeroSampleFrames * Use zeroSampleFrames in sanitize * Replace max with absMax Replace `SampleFrame::max` with `SampleFrame::absMax`. Use `absMax` in `DelayEffect::processAudioBuffer`. This should also fix a buggy implementation of the peak computation. Add the function `getAbsPeakValues`. It computes the absolute peak values for a buffer. Remove `AudioEngine::getPeakValues`. It's not really the business of the audio engine. Let `Mixer` and `Oscilloscope` use `getAbsPeakValues`. * Replace scalarProduct Replace the rather mathematical method `scalarProduct` with `sumOfSquaredAmplitudes`. It was always called on itself anyway. * Remove comment/TODO * Simplify sanitize Simplify the `sanitize` function by getting rid of the `bool found` and by zeroing the buffer as soon as a problem is found. * Put pointer symbols next to type * Code review adjustments * Remove "#pragme once" * Adjust name of include guard * Remove superfluous includes (leftovers from previous code changes) --------- Co-authored-by: Kevin Zander <veratil@gmail.com>
237 lines
6.7 KiB
C++
237 lines
6.7 KiB
C++
/*
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* Lv2Proc.h - Lv2 processor class
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*
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* Copyright (c) 2019-2022 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_LV2_PROC_H
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#define LMMS_LV2_PROC_H
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#include "lmmsconfig.h"
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#ifdef LMMS_HAVE_LV2
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#include <lilv/lilv.h>
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#include <memory>
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#include <optional>
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#include <ringbuffer/ringbuffer.h>
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#include "LinkedModelGroups.h"
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#include "LmmsSemaphore.h"
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#include "Lv2Basics.h"
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#include "Lv2Features.h"
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#include "Lv2Options.h"
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#include "Lv2Worker.h"
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#include "Plugin.h"
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#include "TimePos.h"
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namespace lmms
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{
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class PluginIssue;
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class SampleFrame;
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// forward declare port structs/enums
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namespace Lv2Ports
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{
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struct Audio;
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struct PortBase;
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struct AtomSeq;
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enum class Type;
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enum class Flow;
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enum class Vis;
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}
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//! Class representing one Lv2 processor, i.e. one Lv2 handle.
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//! For Mono effects, 1 Lv2ControlBase references 2 Lv2Proc.
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class Lv2Proc : public LinkedModelGroup
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{
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friend class Lv2ProcSuspender;
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public:
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static Plugin::Type check(const LilvPlugin* plugin,
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std::vector<PluginIssue> &issues);
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/*
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ctor/dtor/reload
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*/
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Lv2Proc(const LilvPlugin* plugin, Model *parent);
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~Lv2Proc() override;
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void reload();
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void onSampleRateChanged();
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/*
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port access
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*/
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struct StereoPortRef
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{
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//! mono port or left port in case of stereo
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Lv2Ports::Audio* m_left = nullptr;
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//! unused, or right port in case of stereo
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Lv2Ports::Audio* m_right = nullptr;
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};
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StereoPortRef& inPorts() { return m_inPorts; }
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const StereoPortRef& inPorts() const { return m_inPorts; }
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StereoPortRef& outPorts() { return m_outPorts; }
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const StereoPortRef& outPorts() const { return m_outPorts; }
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template<class Functor>
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void foreach_port(const Functor& ftor)
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{
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for (std::unique_ptr<Lv2Ports::PortBase>& port : m_ports)
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{
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ftor(port.get());
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}
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}
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template<class Functor>
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void foreach_port(const Functor& ftor) const
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{
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for (const std::unique_ptr<Lv2Ports::PortBase>& port : m_ports)
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{
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ftor(port.get());
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}
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}
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//! Debug function to print ports to stdout
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void dumpPorts();
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/*
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utils for the run thread
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*/
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//! Copy values from the LMMS core (connected models, MIDI events, ...) into
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//! the respective ports
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void copyModelsFromCore();
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//! Bring values from all ports to the LMMS core
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void copyModelsToCore();
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/**
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* Copy buffer passed by the core into our ports
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* @param buf buffer of sample frames, each sample frame is something like
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* a `float[<number-of-procs> * <channels per proc>]` array.
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* @param firstChan The offset for @p buf where we have to read our
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* first channel.
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* This marks the first sample in each sample frame where we read from.
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* If we are the 2nd of 2 mono procs, this can be greater than 0.
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* @param num Number of channels we must read from @param buf (starting at
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* @p offset)
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*/
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void copyBuffersFromCore(const SampleFrame* buf,
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unsigned firstChan, unsigned num, fpp_t frames);
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/**
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* Copy our ports into buffers passed by the core
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* @param buf buffer of sample frames, each sample frame is something like
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* a `float[<number-of-procs> * <channels per proc>]` array.
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* @param firstChan The offset for @p buf where we have to write our
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* first channel.
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* This marks the first sample in each sample frame where we write to.
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* If we are the 2nd of 2 mono procs, this can be greater than 0.
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* @param num Number of channels we must write to @param buf (starting at
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* @p offset)
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*/
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void copyBuffersToCore(SampleFrame* buf, unsigned firstChan, unsigned num,
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fpp_t frames) const;
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//! Run the Lv2 plugin instance for @param frames frames
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void run(fpp_t frames);
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void handleMidiInputEvent(const class MidiEvent &event,
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const TimePos &time, f_cnt_t offset);
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/*
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misc
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*/
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class AutomatableModel *modelAtPort(const QString &uri); // unused currently
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std::size_t controlCount() const { return LinkedModelGroup::modelNum(); }
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bool hasNoteInput() const;
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protected:
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/*
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load and save
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*/
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//! Create ports and instance, connect ports, activate plugin
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void initPlugin();
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//! Deactivate instance
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void shutdownPlugin();
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private:
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const LilvPlugin* m_plugin;
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LilvInstance* m_instance = nullptr;
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Lv2Features m_features;
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// options
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Lv2Options m_options;
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// worker
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std::optional<Lv2Worker> m_worker;
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Semaphore m_workLock; // this must be shared by different workers
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// full list of ports
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std::vector<std::unique_ptr<Lv2Ports::PortBase>> m_ports;
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// quick reference to specific, unique ports
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StereoPortRef m_inPorts, m_outPorts;
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Lv2Ports::AtomSeq *m_midiIn = nullptr, *m_midiOut = nullptr;
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// MIDI
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// many things here may be moved into the `Instrument` class
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constexpr const static std::size_t m_maxMidiInputEvents = 1024;
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//! spinlock for the MIDI ringbuffer (for MIDI events going to the plugin)
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std::atomic_flag m_ringLock = ATOMIC_FLAG_INIT;
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//! MIDI ringbuffer (for MIDI events going to the plugin)
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ringbuffer_t<struct MidiInputEvent> m_midiInputBuf;
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//! MIDI ringbuffer reader
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ringbuffer_reader_t<struct MidiInputEvent> m_midiInputReader;
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// other
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static int32_t defaultEvbufSize() { return 1 << 15; /* ardour uses this*/ }
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//! models for the controls, sorted by port symbols
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//! @note These are not owned, but rather link to the models in
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//! ControlPorts in `m_ports`
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std::map<std::string, AutomatableModel *> m_connectedModels;
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void initMOptions(); //!< initialize m_options
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void initPluginSpecificFeatures();
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//! load a file in the plugin, but don't do anything in LMMS
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void loadFileInternal(const QString &file);
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//! allocate m_ports, fill all with metadata, and assign meaning of ports
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void createPorts();
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//! fill m_ports[portNum] with metadata
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void createPort(std::size_t portNum);
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//! connect m_ports[portNum] with Lv2
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void connectPort(std::size_t num);
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void dumpPort(std::size_t num);
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static bool portIsSideChain(const LilvPlugin* plugin, const LilvPort *port);
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static bool portIsOptional(const LilvPlugin* plugin, const LilvPort *port);
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static AutoLilvNode uri(const char* uriStr);
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};
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} // namespace lmms
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#endif // LMMS_HAVE_LV2
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#endif // LMMS_LV2_PROC_H
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