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lmms/plugins/peak_controller_effect/peak_controller_effect_controls.cpp

109 lines
3.3 KiB
C++

/*
* peak_controller_effect_controls.cpp - controls for peakController effect
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009-2011 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QDomElement>
#include "PeakController.h"
#include "peak_controller_effect_controls.h"
#include "peak_controller_effect.h"
#include "Song.h"
PeakControllerEffectControls::
PeakControllerEffectControls( PeakControllerEffect * _eff ) :
EffectControls( _eff ),
m_effect( _eff ),
m_baseModel( 0.5, 0.0, 1.0, 0.001, this, tr( "Base value" ) ),
m_amountModel( 1.0, -1.0, 1.0, 0.005, this, tr( "Modulation amount" ) ),
m_attackModel( 0, 0, 0.999, 0.001, this, tr( "Attack" ) ),
m_decayModel( 0, 0, 0.999, 0.001, this, tr( "Release" ) ),
m_tresholdModel( 0, 0, 1.0, 0.001, this, tr( "Treshold" ) ),
m_muteModel( false, this, tr( "Mute output" ) ),
m_absModel( true, this, tr("Abs Value") ),
m_amountMultModel( 1.0, 0, 32, 0.2, this, tr("Amount Multiplicator") )
{
}
void PeakControllerEffectControls::loadSettings( const QDomElement & _this )
{
m_baseModel.loadSettings( _this, "base" );
m_amountModel.loadSettings( _this, "amount" );
m_muteModel.loadSettings( _this, "mute" );
m_attackModel.loadSettings( _this, "attack" );
m_decayModel.loadSettings( _this, "decay" );
m_absModel.loadSettings( _this, "abs" );
m_amountMultModel.loadSettings( _this, "amountmult" );
m_tresholdModel.loadSettings( _this, "treshold" );
/*If the peak controller effect is NOT loaded from project,
* m_effectId stored is useless.
* Reason to assign a random number to it:
* If the user clone the instrument, and m_effectId is cloned, and
* m_effectId is copied, then there would be two instruments
* having the same id.
*/
if( Engine::getSong()->isLoadingProject() == true )
{
m_effect->m_effectId = _this.attribute( "effectId" ).toInt();
}
else
{
m_effect->m_effectId = rand();
}
}
void PeakControllerEffectControls::saveSettings( QDomDocument & _doc,
QDomElement & _this )
{
_this.setAttribute( "effectId", m_effect->m_effectId );
m_baseModel.saveSettings( _doc, _this, "base" );
m_amountModel.saveSettings( _doc, _this, "amount" );
m_muteModel.saveSettings( _doc, _this, "mute" );
m_attackModel.saveSettings( _doc, _this, "attack" );
m_decayModel.saveSettings( _doc, _this, "decay" );
m_absModel.saveSettings( _doc, _this, "abs" );
m_amountMultModel.saveSettings( _doc, _this, "amountmult" );
m_tresholdModel.saveSettings( _doc, _this, "treshold" );
}