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git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1124 0778d3d1-df1d-0410-868b-ea421aaaa00d
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*
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* stereomatrix_controls.h - controls for stereoMatrix-effect
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _PEAK_CONTROLLER_EFFECT_CONTROLS_H
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#define _PEAK_CONTROLLER_EFFECT_CONTROLS_H
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#include "effect_controls.h"
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#include "peak_controller_effect_control_dialog.h"
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#include "knob.h"
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class peakControllerEffect;
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class peakControllerEffectControls : public effectControls
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{
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Q_OBJECT
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public:
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peakControllerEffectControls( peakControllerEffect( * _eff ) );
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virtual ~peakControllerEffectControls()
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{
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}
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName( void ) const
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{
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return( "peakcontrollereffectcontrols" );
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}
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virtual int getControlCount( void )
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{
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return( 1 );
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}
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virtual effectControlDialog * createView( void )
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{
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return new peakControllerEffectControlDialog( this );
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}
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private:
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peakControllerEffect * m_effect;
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floatModel m_baseModel;
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floatModel m_amountModel;
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tempoSyncKnobModel m_decayModel;
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boolModel m_muteModel;
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friend class peakControllerEffectControlDialog;
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friend class peakControllerEffect;
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} ;
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#endif
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