Files
lmms/plugins/peak_controller_effect/peak_controller_effect_controls.h
2008-06-14 17:11:51 +00:00

76 lines
2.0 KiB
C++

/*
* stereomatrix_controls.h - controls for stereoMatrix-effect
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _PEAK_CONTROLLER_EFFECT_CONTROLS_H
#define _PEAK_CONTROLLER_EFFECT_CONTROLS_H
#include "effect_controls.h"
#include "peak_controller_effect_control_dialog.h"
#include "knob.h"
class peakControllerEffect;
class peakControllerEffectControls : public effectControls
{
Q_OBJECT
public:
peakControllerEffectControls( peakControllerEffect( * _eff ) );
virtual ~peakControllerEffectControls()
{
}
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
inline virtual QString nodeName( void ) const
{
return( "peakcontrollereffectcontrols" );
}
virtual int getControlCount( void )
{
return( 1 );
}
virtual effectControlDialog * createView( void )
{
return new peakControllerEffectControlDialog( this );
}
private:
peakControllerEffect * m_effect;
floatModel m_baseModel;
floatModel m_amountModel;
tempoSyncKnobModel m_decayModel;
boolModel m_muteModel;
friend class peakControllerEffectControlDialog;
friend class peakControllerEffect;
} ;
#endif