Files
lmms/include/instrument.h
2008-06-08 12:16:32 +00:00

141 lines
4.3 KiB
C++

/*
* instrument.h - declaration of class instrument, which provides a
* standard interface for all instrument plugins
*
* Copyright (c) 2005-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _INSTRUMENT_H
#define _INSTRUMENT_H
#include <QtGui/QWidget>
#include "plugin.h"
#include "mixer.h"
// forward-declarations
class instrumentTrack;
class instrumentView;
class midiEvent;
class midiTime;
class notePlayHandle;
class track;
class EXPORT instrument : public plugin
{
public:
instrument( instrumentTrack * _instrument_track,
const descriptor * _descriptor );
virtual ~instrument();
// --------------------------------------------------------------------
// functions that can/should be re-implemented:
// --------------------------------------------------------------------
// if the plugin doesn't play each note, it can create an instrument-
// play-handle and re-implement this method, so that it mixes its
// output buffer only once per mixer-period
virtual void play( bool _try_parallelizing,
sampleFrame * _working_buffer );
// to be implemented by actual plugin
virtual void playNote( notePlayHandle * _note_to_play,
bool _try_parallelizing,
sampleFrame * _working_buf ) = 0;
// needed for deleting plugin-specific-data of a note - plugin has to
// cast void-ptr so that the plugin-data is deleted properly
// (call of dtor if it's a class etc.)
virtual void deleteNotePluginData( notePlayHandle * _note_to_play );
// Get number of sample-frames that should be used when playing beat
// (note with unspecified length)
// Per default this function returns 0. In this case, channel is using
// the length of the longest envelope (if one active).
virtual f_cnt_t beatLen( notePlayHandle * _n ) const;
// some instruments need a certain number of release-frames even
// if no envelope is active - such instruments can re-implement this
// method for returning how many frames they at least like to have for
// release
virtual f_cnt_t desiredReleaseFrames( void ) const
{
return( 0 );
}
// monophonic instruments can re-implement this indicate that they do
// not allow more then one note being played at the same time
virtual bool isMonophonic( void ) const
{
return( FALSE );
}
// instrument-play-handle-based instruments should return FALSE
inline virtual bool notePlayHandleBased( void ) const
{
return( TRUE );
}
// sub-classes can re-implement this for receiving all incoming
// MIDI-events except NoteOn and NoteOff
inline virtual bool handleMidiEvent( const midiEvent & _me,
const midiTime & _time )
{
return( FALSE );
}
virtual QString fullDisplayName( void ) const;
// --------------------------------------------------------------------
// provided functions:
// --------------------------------------------------------------------
// instantiate instrument-plugin with given name or return NULL
// on failure
static instrument * instantiate( const QString & _plugin_name,
instrumentTrack * _instrument_track );
virtual bool isFromTrack( const track * _track ) const;
protected:
inline instrumentTrack * getInstrumentTrack( void ) const
{
return( m_instrumentTrack );
}
// instruments may use this to apply a soft fade out at the end of
// notes - method does this only if really less or equal
// desiredReleaseFrames() frames are left
void applyRelease( sampleFrame * buf, const notePlayHandle * _n );
private:
instrumentTrack * m_instrumentTrack;
} ;
#endif