Files
lmms/include/song.h
2008-06-07 22:13:09 +00:00

314 lines
6.0 KiB
C++

/*
* song.h - class song - the root of the model-tree
*
* Copyright (c) 2004-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _SONG_H
#define _SONG_H
#include <QtCore/QVector>
#include "track_container.h"
#include "automatable_model.h"
#include "automatable_slider.h"
#include "lcd_spinbox.h"
#include "controller.h"
#include "meter_model.h"
class pattern;
class timeLine;
const bpm_t MinTempo = 10;
const bpm_t DefaultTempo = 140;
const bpm_t MaxTempo = 999;
const tick MaxSongLength = 9999 * DefaultTicksPerTact;
class EXPORT song : public trackContainer
{
Q_OBJECT
mapPropertyFromModel(int,getTempo,setTempo,m_tempoModel);
mapPropertyFromModel(int,masterPitch,setMasterPitch,m_masterPitchModel);
mapPropertyFromModel(int,masterVolume,setMasterVolume,
m_masterVolumeModel);
public:
enum PlayModes
{
Mode_PlaySong,
Mode_PlayTrack,
Mode_PlayBB,
Mode_PlayPattern,
Mode_PlayAutomationPattern,
Mode_Count
} ;
class playPos : public midiTime
{
public:
playPos( const int _abs = 0 ) :
midiTime( _abs ),
m_timeLine( NULL ),
m_timeLineUpdate( TRUE ),
m_currentFrame( 0.0f )
{
}
inline void setCurrentFrame( const float _f )
{
m_currentFrame = _f;
}
inline float currentFrame( void ) const
{
return( m_currentFrame );
}
timeLine * m_timeLine;
bool m_timeLineUpdate;
private:
float m_currentFrame;
} ;
void processNextBuffer( void );
inline bool isPaused( void ) const
{
return( m_paused );
}
inline bool isPlaying( void ) const
{
return( m_playing && m_exporting == FALSE );
}
inline bool isExporting( void ) const
{
return( m_exporting );
}
bool realTimeTask( void ) const;
inline bool isExportDone( void ) const
{
return( m_exporting == TRUE &&
m_playPos[Mode_PlaySong].getTact() >= length() + 1 );
}
inline PlayModes playMode( void ) const
{
return( m_playMode );
}
inline playPos & getPlayPos( PlayModes _pm )
{
return( m_playPos[_pm] );
}
void updateLength( void );
tact length( void ) const
{
return( m_length );
}
bpm_t getTempo( void );
virtual automationPattern * tempoAutomationPattern( void );
track * getAutomationTrack( void )
{
return( m_automationTrack );
}
// file management
void createNewProject( void );
void createNewProjectFromTemplate( const QString & _template );
void loadProject( const QString & _file_name );
bool saveProject( void );
bool saveProjectAs( const QString & _file_name );
inline const QString & projectFileName( void ) const
{
return( m_fileName );
}
inline bool isLoadingProject( void ) const
{
return( m_loadingProject );
}
inline bool isModified( void ) const
{
return( m_modified );
}
inline virtual QString nodeName( void ) const
{
return( "song" );
}
virtual inline bool fixedTCOs( void ) const
{
return( FALSE );
}
void addController( controller * _c );
void removeController( controller * _c );
const controllerVector & controllers( void ) const
{
return m_controllers;
}
meterModel & getTimeSigModel( void )
{
return( m_timeSigModel );
}
public slots:
void play( void );
void stop( void );
void playTrack( track * _trackToPlay );
void playBB( void );
void playPattern( pattern * _patternToPlay, bool _loop = TRUE );
void pause( void );
void resumeFromPause( void );
void importProject( void );
void exportProject( void );
void startExport( void );
void stopExport( void );
void setModified( void );
void clearProject( void );
private slots:
void insertBar( void );
void removeBar( void );
void addBBTrack( void );
void addSampleTrack( void );
void setTempo( void );
void setTimeSignature( void );
void masterVolumeChanged( void );
void doActions( void );
void updateFramesPerTick( void );
private:
song( void );
song( const song & );
virtual ~song();
inline int ticksPerTact( void ) const
{
return( DefaultTicksPerTact *
m_timeSigModel.getNumerator() /
m_timeSigModel.getDenominator() );
}
inline tact currentTact( void ) const
{
return( m_playPos[m_playMode].getTact() );
}
inline tick currentTick( void ) const
{
return( m_playPos[m_playMode].getTicks() );
}
void setPlayPos( tick _ticks, PlayModes _play_mode );
void saveControllerStates( QDomDocument & _doc, QDomElement & _this );
void restoreControllerStates( const QDomElement & _this );
track * m_automationTrack;
lcdSpinBoxModel m_tempoModel;
meterModel m_timeSigModel;
int m_oldTicksPerTact;
sliderModel m_masterVolumeModel;
sliderModel m_masterPitchModel;
controllerVector m_controllers;
QString m_fileName;
QString m_oldFileName;
bool m_modified;
volatile bool m_exporting;
volatile bool m_playing;
volatile bool m_paused;
bool m_loadingProject;
PlayModes m_playMode;
playPos m_playPos[Mode_Count];
tact m_length;
track * m_trackToPlay;
pattern * m_patternToPlay;
bool m_loopPattern;
enum Actions
{
ActionStop,
ActionPlaySong,
ActionPlayTrack,
ActionPlayBB,
ActionPlayPattern,
ActionPause,
ActionResumeFromPause
} ;
QVector<Actions> m_actions;
friend class engine;
friend class songEditor;
friend class controllerRackView;
signals:
void tempoChanged( bpm_t _new_bpm );
void timeSignatureChanged( int _old_ticks_per_tact,
int _ticks_per_tact );
} ;
#endif