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git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1090 0778d3d1-df1d-0410-868b-ea421aaaa00d
314 lines
6.0 KiB
C++
314 lines
6.0 KiB
C++
/*
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* song.h - class song - the root of the model-tree
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*
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* Copyright (c) 2004-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _SONG_H
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#define _SONG_H
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#include <QtCore/QVector>
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#include "track_container.h"
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#include "automatable_model.h"
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#include "automatable_slider.h"
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#include "lcd_spinbox.h"
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#include "controller.h"
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#include "meter_model.h"
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class pattern;
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class timeLine;
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const bpm_t MinTempo = 10;
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const bpm_t DefaultTempo = 140;
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const bpm_t MaxTempo = 999;
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const tick MaxSongLength = 9999 * DefaultTicksPerTact;
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class EXPORT song : public trackContainer
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{
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Q_OBJECT
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mapPropertyFromModel(int,getTempo,setTempo,m_tempoModel);
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mapPropertyFromModel(int,masterPitch,setMasterPitch,m_masterPitchModel);
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mapPropertyFromModel(int,masterVolume,setMasterVolume,
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m_masterVolumeModel);
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public:
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enum PlayModes
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{
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Mode_PlaySong,
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Mode_PlayTrack,
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Mode_PlayBB,
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Mode_PlayPattern,
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Mode_PlayAutomationPattern,
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Mode_Count
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} ;
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class playPos : public midiTime
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{
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public:
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playPos( const int _abs = 0 ) :
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midiTime( _abs ),
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m_timeLine( NULL ),
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m_timeLineUpdate( TRUE ),
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m_currentFrame( 0.0f )
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{
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}
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inline void setCurrentFrame( const float _f )
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{
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m_currentFrame = _f;
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}
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inline float currentFrame( void ) const
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{
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return( m_currentFrame );
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}
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timeLine * m_timeLine;
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bool m_timeLineUpdate;
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private:
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float m_currentFrame;
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} ;
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void processNextBuffer( void );
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inline bool isPaused( void ) const
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{
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return( m_paused );
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}
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inline bool isPlaying( void ) const
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{
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return( m_playing && m_exporting == FALSE );
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}
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inline bool isExporting( void ) const
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{
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return( m_exporting );
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}
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bool realTimeTask( void ) const;
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inline bool isExportDone( void ) const
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{
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return( m_exporting == TRUE &&
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m_playPos[Mode_PlaySong].getTact() >= length() + 1 );
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}
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inline PlayModes playMode( void ) const
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{
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return( m_playMode );
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}
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inline playPos & getPlayPos( PlayModes _pm )
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{
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return( m_playPos[_pm] );
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}
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void updateLength( void );
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tact length( void ) const
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{
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return( m_length );
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}
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bpm_t getTempo( void );
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virtual automationPattern * tempoAutomationPattern( void );
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track * getAutomationTrack( void )
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{
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return( m_automationTrack );
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}
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// file management
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void createNewProject( void );
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void createNewProjectFromTemplate( const QString & _template );
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void loadProject( const QString & _file_name );
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bool saveProject( void );
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bool saveProjectAs( const QString & _file_name );
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inline const QString & projectFileName( void ) const
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{
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return( m_fileName );
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}
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inline bool isLoadingProject( void ) const
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{
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return( m_loadingProject );
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}
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inline bool isModified( void ) const
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{
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return( m_modified );
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}
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inline virtual QString nodeName( void ) const
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{
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return( "song" );
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}
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virtual inline bool fixedTCOs( void ) const
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{
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return( FALSE );
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}
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void addController( controller * _c );
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void removeController( controller * _c );
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const controllerVector & controllers( void ) const
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{
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return m_controllers;
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}
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meterModel & getTimeSigModel( void )
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{
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return( m_timeSigModel );
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}
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public slots:
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void play( void );
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void stop( void );
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void playTrack( track * _trackToPlay );
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void playBB( void );
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void playPattern( pattern * _patternToPlay, bool _loop = TRUE );
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void pause( void );
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void resumeFromPause( void );
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void importProject( void );
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void exportProject( void );
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void startExport( void );
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void stopExport( void );
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void setModified( void );
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void clearProject( void );
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private slots:
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void insertBar( void );
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void removeBar( void );
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void addBBTrack( void );
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void addSampleTrack( void );
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void setTempo( void );
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void setTimeSignature( void );
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void masterVolumeChanged( void );
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void doActions( void );
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void updateFramesPerTick( void );
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private:
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song( void );
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song( const song & );
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virtual ~song();
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inline int ticksPerTact( void ) const
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{
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return( DefaultTicksPerTact *
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m_timeSigModel.getNumerator() /
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m_timeSigModel.getDenominator() );
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}
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inline tact currentTact( void ) const
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{
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return( m_playPos[m_playMode].getTact() );
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}
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inline tick currentTick( void ) const
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{
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return( m_playPos[m_playMode].getTicks() );
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}
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void setPlayPos( tick _ticks, PlayModes _play_mode );
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void saveControllerStates( QDomDocument & _doc, QDomElement & _this );
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void restoreControllerStates( const QDomElement & _this );
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track * m_automationTrack;
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lcdSpinBoxModel m_tempoModel;
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meterModel m_timeSigModel;
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int m_oldTicksPerTact;
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sliderModel m_masterVolumeModel;
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sliderModel m_masterPitchModel;
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controllerVector m_controllers;
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QString m_fileName;
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QString m_oldFileName;
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bool m_modified;
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volatile bool m_exporting;
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volatile bool m_playing;
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volatile bool m_paused;
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bool m_loadingProject;
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PlayModes m_playMode;
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playPos m_playPos[Mode_Count];
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tact m_length;
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track * m_trackToPlay;
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pattern * m_patternToPlay;
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bool m_loopPattern;
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enum Actions
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{
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ActionStop,
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ActionPlaySong,
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ActionPlayTrack,
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ActionPlayBB,
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ActionPlayPattern,
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ActionPause,
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ActionResumeFromPause
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} ;
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QVector<Actions> m_actions;
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friend class engine;
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friend class songEditor;
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friend class controllerRackView;
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signals:
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void tempoChanged( bpm_t _new_bpm );
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void timeSignatureChanged( int _old_ticks_per_tact,
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int _ticks_per_tact );
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} ;
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#endif
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