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Add labeled controls for different types with a common base class Implement a container for multiple equal groups of linked models and suiting views. Such groups are suited for representing mono effects where each Model occurs twice. A group provides Models for one mono processor and is visually represented with a group box. This concept is common for LADSPA and Lv2, and useful for any mono effect.
135 lines
3.1 KiB
C++
135 lines
3.1 KiB
C++
/*
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* Controls.h - labeled control widgets
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*
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* Copyright (c) 2019-2019 Johannes Lorenz <j.git$$$lorenz-ho.me, $$$=@>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef CONTROLS_H
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#define CONTROLS_H
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#include "Model.h"
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// headers only required for covariance
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#include "AutomatableModel.h"
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#include "ComboBoxModel.h"
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class QString;
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class QWidget;
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class AutomatableModel;
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/**
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These classes provide
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- a control with a text label
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- a type safe way to set a model
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(justification: setting the wrong typed model to a widget will cause
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hard-to-find runtime errors)
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*/
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class Control
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{
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public:
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virtual QWidget* topWidget() = 0;
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virtual void setText(const QString& text) = 0;
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virtual void setModel(AutomatableModel* model) = 0;
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virtual AutomatableModel* model() = 0;
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virtual class AutomatableModelView* modelView() = 0;
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virtual ~Control();
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};
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class KnobControl : public Control
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{
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class Knob* m_knob;
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public:
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void setText(const QString& text) override;
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QWidget* topWidget() override;
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void setModel(AutomatableModel* model) override;
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FloatModel* model() override;
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class AutomatableModelView* modelView() override;
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KnobControl(QWidget* parent = nullptr);
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~KnobControl() override;
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};
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class ComboControl : public Control
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{
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QWidget* m_widget;
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class ComboBox* m_combo;
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class QLabel* m_label;
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public:
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void setText(const QString& text) override;
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QWidget* topWidget() override { return m_widget; }
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void setModel(AutomatableModel* model) override;
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ComboBoxModel* model() override;
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class AutomatableModelView* modelView() override;
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ComboControl(QWidget* parent = nullptr);
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~ComboControl() override;
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};
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class LcdControl : public Control
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{
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class LcdSpinBox* m_lcd;
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public:
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void setText(const QString& text) override;
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QWidget* topWidget() override;
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void setModel(AutomatableModel* model) override;
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IntModel* model() override;
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class AutomatableModelView* modelView() override;
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LcdControl(int numDigits, QWidget* parent = nullptr);
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~LcdControl() override;
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};
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class CheckControl : public Control
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{
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QWidget* m_widget;
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class LedCheckBox* m_checkBox;
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QLabel* m_label;
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public:
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void setText(const QString& text) override;
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QWidget* topWidget() override;
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void setModel(AutomatableModel* model) override;
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BoolModel *model() override;
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class AutomatableModelView* modelView() override;
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CheckControl(QWidget* parent = nullptr);
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~CheckControl() override;
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};
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#endif // CONTROLS_H
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