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lmms/include/SampleTrack.h

105 lines
2.4 KiB
C++

/*
* SampleTrack.h - class SampleTrack, a track which provides arrangement of samples
*
* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef SAMPLE_TRACK_H
#define SAMPLE_TRACK_H
#include <QLayout>
#include "AudioPort.h"
#include "FadeButton.h"
#include "FxMixer.h"
#include "SampleTCO.h"
#include "SampleTrackView.h"
#include "Track.h"
class SampleTrack : public Track
{
Q_OBJECT
public:
SampleTrack( TrackContainer* tc );
virtual ~SampleTrack();
virtual bool play( const TimePos & _start, const fpp_t _frames,
const f_cnt_t _frame_base, int _tco_num = -1 ) override;
TrackView * createView( TrackContainerView* tcv ) override;
TrackContentObject* createTCO(const TimePos & pos) override;
virtual void saveTrackSpecificSettings( QDomDocument & _doc,
QDomElement & _parent ) override;
void loadTrackSpecificSettings( const QDomElement & _this ) override;
inline IntModel * effectChannelModel()
{
return &m_effectChannelModel;
}
inline AudioPort * audioPort()
{
return &m_audioPort;
}
QString nodeName() const override
{
return "sampletrack";
}
bool isPlaying()
{
return m_isPlaying;
}
void setPlaying(bool playing)
{
if (m_isPlaying != playing) { emit playingChanged(); }
m_isPlaying = playing;
}
signals:
void playingChanged();
public slots:
void updateTcos();
void setPlayingTcos( bool isPlaying );
void updateEffectChannel();
private:
FloatModel m_volumeModel;
FloatModel m_panningModel;
IntModel m_effectChannelModel;
AudioPort m_audioPort;
bool m_isPlaying;
friend class SampleTrackView;
friend class SampleTrackWindow;
} ;
#endif