Files
lmms/plugins/Lv2Effect/Lv2FxControls.cpp
2021-09-12 01:00:21 +02:00

105 lines
2.0 KiB
C++

/*
* Lv2FxControls.cpp - Lv2FxControls implementation
*
* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "Lv2FxControls.h"
#include <QDomElement>
#include "Engine.h"
#include "Lv2Effect.h"
#include "Lv2FxControlDialog.h"
#include "Lv2Proc.h"
Lv2FxControls::Lv2FxControls(class Lv2Effect *effect, const QString& uri) :
EffectControls(effect),
Lv2ControlBase(this, uri)
{
if (isValid())
{
connect(Engine::audioEngine(), &AudioEngine::sampleRateChanged,
this, [this](){Lv2ControlBase::reloadPlugin();});
}
}
void Lv2FxControls::saveSettings(QDomDocument &doc, QDomElement &that)
{
Lv2ControlBase::saveSettings(doc, that);
}
void Lv2FxControls::loadSettings(const QDomElement &that)
{
Lv2ControlBase::loadSettings(that);
}
int Lv2FxControls::controlCount()
{
return static_cast<int>(Lv2ControlBase::controlCount());
}
EffectControlDialog *Lv2FxControls::createView()
{
return new Lv2FxControlDialog(this);
}
void Lv2FxControls::changeControl() // TODO: what is that?
{
// engine::getSong()->setModified();
}
DataFile::Types Lv2FxControls::settingsType()
{
return DataFile::EffectSettings;
}
void Lv2FxControls::setNameFromFile(const QString &name)
{
effect()->setDisplayName(name);
}