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Until now, Mixer not only was responsible for rendering audio buffers but also managed writing them to audio backend (through a FIFO) and handled various quality related parameters. All this functionality has been moved into the new AudioOutputContext class. It glues together AudioBackend (formerly called AudioDevice), global quality settings and the Mixer. The AudioOutputContext class creates a FifoWriter which calls Mixer::renderNextBuffer() and writes the output into the BufferFifo of the AudioOutputContext it belongs to. The BufferFifo is read by the according AudioBackend which belongs to the AudioOutputContext as well. The AudioOutputContext also handles resampling in case the AudioBackend wants the buffers in a different samplerate. During this rewrite the Mixer class and the according source files have been renamed from "mixer" to "Mixer". This results in small changes all over LMMS' code base.
229 lines
4.8 KiB
C++
229 lines
4.8 KiB
C++
/*
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* Effect.h - base class for effects
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*
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* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/users.sourceforge.net>
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* Copyright (c) 2006-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _EFFECT_H
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#define _EFFECT_H
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#include "Plugin.h"
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#include "engine.h"
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#include "Mixer.h"
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#include "AutomatableModel.h"
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#include "TempoSyncKnobModel.h"
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class EffectChain;
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class EffectControls;
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class EXPORT Effect : public Plugin
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{
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public:
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Effect( const Plugin::Descriptor * _desc,
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Model * _parent,
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const Descriptor::SubPluginFeatures::Key * _key );
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virtual ~Effect();
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virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
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virtual void loadSettings( const QDomElement & _this );
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inline virtual QString nodeName() const
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{
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return "effect";
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}
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virtual bool processAudioBuffer( sampleFrame * _buf,
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const fpp_t _frames ) = 0;
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inline ch_cnt_t processorCount() const
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{
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return m_processors;
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}
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inline void setProcessorCount( ch_cnt_t _processors )
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{
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m_processors = _processors;
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}
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inline bool isOkay() const
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{
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return m_okay;
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}
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inline void setOkay( bool _state )
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{
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m_okay = _state;
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}
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inline bool isRunning() const
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{
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return m_running;
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}
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inline void startRunning()
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{
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m_bufferCount = 0;
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m_running = true;
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}
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inline void stopRunning()
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{
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m_running = false;
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}
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inline bool isEnabled() const
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{
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return m_enabledModel.value();
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}
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inline f_cnt_t timeout() const
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{
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const float samples =
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engine::getMixer()->processingSampleRate() *
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m_autoQuitModel.value() / 1000.0f;
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return 1 + ( static_cast<Uint32>( samples ) /
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engine::getMixer()->framesPerPeriod() );
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}
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inline float wetLevel() const
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{
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return m_wetDryModel.value();
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}
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inline float dryLevel() const
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{
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return 1.0f - m_wetDryModel.value();
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}
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inline float gate() const
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{
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const float level = m_gateModel.value();
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return level*level * m_processors *
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engine::getMixer()->framesPerPeriod();
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}
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inline f_cnt_t bufferCount() const
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{
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return m_bufferCount;
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}
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inline void resetBufferCount()
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{
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m_bufferCount = 0;
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}
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inline void incrementBufferCount()
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{
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++m_bufferCount;
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}
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inline bool dontRun() const
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{
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return m_noRun;
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}
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inline void setDontRun( bool _state )
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{
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m_noRun = _state;
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}
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inline const Descriptor::SubPluginFeatures::Key & key() const
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{
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return m_key;
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}
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virtual EffectControls * controls() = 0;
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static Effect * instantiate( const QString & _plugin_name,
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Model * _parent,
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Descriptor::SubPluginFeatures::Key * _key );
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protected:
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void checkGate( double _out_sum );
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virtual PluginView * instantiateView( QWidget * );
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// some effects might not be capable of higher sample-rates so they can
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// sample it down before processing and back after processing
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inline void sampleDown( const sampleFrame * _src_buf,
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sampleFrame * _dst_buf,
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sample_rate_t _dst_sr )
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{
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resample( 0, _src_buf,
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engine::getMixer()->processingSampleRate(),
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_dst_buf, _dst_sr,
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engine::getMixer()->framesPerPeriod() );
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}
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inline void sampleBack( const sampleFrame * _src_buf,
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sampleFrame * _dst_buf,
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sample_rate_t _src_sr )
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{
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resample( 1, _src_buf, _src_sr, _dst_buf,
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engine::getMixer()->processingSampleRate(),
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engine::getMixer()->framesPerPeriod() * _src_sr /
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engine::getMixer()->processingSampleRate() );
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}
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void reinitSRC();
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private:
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void resample( int _i, const sampleFrame * _src_buf,
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sample_rate_t _src_sr,
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sampleFrame * _dst_buf, sample_rate_t _dst_sr,
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const f_cnt_t _frames );
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Descriptor::SubPluginFeatures::Key m_key;
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ch_cnt_t m_processors;
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bool m_okay;
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bool m_noRun;
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bool m_running;
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f_cnt_t m_bufferCount;
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BoolModel m_enabledModel;
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FloatModel m_wetDryModel;
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FloatModel m_gateModel;
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TempoSyncKnobModel m_autoQuitModel;
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SRC_DATA m_srcData[2];
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SRC_STATE * m_srcState[2];
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friend class EffectView;
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friend class EffectChain;
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} ;
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typedef Effect::Descriptor::SubPluginFeatures::Key EffectKey;
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typedef Effect::Descriptor::SubPluginFeatures::KeyList EffectKeyList;
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#endif
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