Files
lmms/include/song_editor.h
Tobias Doerffel e24f094c62 dropped Qt3-support and improved Qt4-support
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@547 0778d3d1-df1d-0410-868b-ea421aaaa00d
2007-08-26 19:02:51 +00:00

321 lines
6.5 KiB
C++

/*
* song_editor.h - declaration of class songEditor, a window where you can
* setup your songs
*
* Copyright (c) 2004-2007 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _SONG_EDITOR_H
#define _SONG_EDITOR_H
#include "track_container.h"
#include "tool_button.h"
class QLabel;
class QScrollBar;
class automatableSlider;
class comboBox;
class lcdSpinBox;
class pattern;
class textFloat;
class timeLine;
const bpm_t MIN_BPM = 10;
const bpm_t DEFAULT_BPM = 140;
const bpm_t MAX_BPM = 999;
const Uint16 MAX_SONG_LENGTH = 9999;
class songEditor : public trackContainer
{
Q_OBJECT
public:
enum playModes
{
PLAY_SONG,
PLAY_TRACK,
PLAY_BB,
PLAY_PATTERN,
PLAY_AUTOMATION_PATTERN,
PLAY_MODE_CNT
} ;
class playPos : public midiTime
{
public:
playPos( Sint32 _abs = 0 ) :
midiTime( _abs ),
m_timeLine( NULL ),
m_timeLineUpdate( TRUE ),
m_currentFrame( 0.0f )
{
}
inline void setCurrentFrame( const float _f )
{
m_currentFrame = _f;
}
inline float currentFrame( void ) const
{
return( m_currentFrame );
}
timeLine * m_timeLine;
bool m_timeLineUpdate;
private:
float m_currentFrame;
} ;
void processNextBuffer( void );
inline bool paused( void ) const
{
return( m_paused );
}
inline bool playing( void ) const
{
return( m_playing && m_exporting == FALSE );
}
inline bool exporting( void ) const
{
return( m_exporting );
}
bool realTimeTask( void ) const;
inline bool exportDone( void ) const
{
return( m_exporting == TRUE &&
m_playPos[PLAY_SONG].getTact() >= lengthInTacts() + 1 );
}
inline playModes playMode( void ) const
{
return( m_playMode );
}
inline playPos & getPlayPos( playModes _pm )
{
return( m_playPos[_pm] );
}
tact lengthInTacts( void ) const;
bpm_t getTempo( void );
virtual automationPattern * tempoAutomationPattern( void );
// every function that replaces current file (e.g. creates new file,
// opens another file...) has to call this before and may only process
// if this function returns true
bool mayChangeProject( void );
// file management
void createNewProject( void );
void FASTCALL createNewProjectFromTemplate( const QString & _template );
void FASTCALL loadProject( const QString & _file_name );
bool saveProject( void );
bool FASTCALL saveProjectAs( const QString & _file_name );
inline const QString & projectFileName( void ) const
{
return( m_fileName );
}
inline virtual QString nodeName( void ) const
{
return( "songeditor" );
}
virtual inline bool fixedTCOs( void ) const
{
return( FALSE );
}
int masterPitch( void ) const;
public slots:
void play( void );
void stop( void );
void playTrack( track * _trackToPlay );
void playBB( void );
void playPattern( pattern * _patternToPlay, bool _loop = TRUE );
void pause( void );
void resumeFromPause( void );
void importProject( void );
void exportProject( void );
void startExport( void );
void stopExport( void );
// set tempo in BPM (beats per minute)
void setTempo( int _new_bpm = DEFAULT_BPM );
void setMasterVolume( volume _vol );
void setMasterPitch( int _master_pitch );
inline void setModified( void )
{
m_modified = TRUE;
}
void clearProject( void );
protected:
virtual void closeEvent( QCloseEvent * _ce );
virtual void resizeEvent( QResizeEvent * _re );
virtual void keyPressEvent( QKeyEvent * _ke );
virtual void wheelEvent( QWheelEvent * _we );
virtual void paintEvent( QPaintEvent * _pe );
virtual QRect scrollAreaRect( void ) const;
virtual bool allowRubberband( void ) const
{
return( m_editModeButton->isChecked() );
}
protected slots:
void insertBar( void );
void removeBar( void );
void addBBTrack( void );
void addSampleTrack( void );
void scrolled( int _new_pos );
void updateTimeLinePosition( void );
void masterVolumeChanged( int _new_val );
void masterVolumePressed( void );
void masterVolumeMoved( int _new_val );
void masterVolumeReleased( void );
void masterPitchChanged( int _new_val );
void masterPitchPressed( void );
void masterPitchMoved( int _new_val );
void masterPitchReleased( void );
void updatePosition( const midiTime & _t );
void zoomingChanged( const QString & _zfac );
void doActions( void );
private:
songEditor( void );
songEditor( const songEditor & );
virtual ~songEditor();
inline tact currentTact( void ) const
{
return( m_playPos[m_playMode].getTact() );
}
midiTime length( void ) const;
inline tact64th currentTact64th( void ) const
{
return( m_playPos[m_playMode].getTact64th() );
}
void FASTCALL setPlayPos( tact _tact_num, tact64th _t_64th, playModes
_play_mode );
QScrollBar * m_leftRightScroll;
QWidget * m_toolBar;
toolButton * m_playButton;
toolButton * m_stopButton;
lcdSpinBox * m_bpmSpinBox;
automatableSlider * m_masterVolumeSlider;
automatableSlider * m_masterPitchSlider;
textFloat * m_mvsStatus;
textFloat * m_mpsStatus;
toolButton * m_addBBTrackButton;
toolButton * m_addSampleTrackButton;
toolButton * m_drawModeButton;
toolButton * m_editModeButton;
comboBox * m_zoomingComboBox;
QString m_fileName;
QString m_oldFileName;
bool m_modified;
volatile bool m_exporting;
volatile bool m_playing;
volatile bool m_paused;
bool m_loadingProject;
playModes m_playMode;
playPos m_playPos[PLAY_MODE_CNT];
track * m_trackToPlay;
pattern * m_patternToPlay;
bool m_loopPattern;
bool m_scrollBack;
track * m_automation_track;
enum ACTIONS
{
ACT_STOP_PLAY, ACT_PLAY_SONG, ACT_PLAY_TRACK, ACT_PLAY_BB,
ACT_PLAY_PATTERN, ACT_PAUSE, ACT_RESUME_FROM_PAUSE
} ;
QVector<ACTIONS> m_actions;
friend class engine;
private slots:
void updateFramesPerTact64th( void );
signals:
void tempoChanged( bpm_t _new_bpm );
} ;
#endif