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git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@547 0778d3d1-df1d-0410-868b-ea421aaaa00d
321 lines
6.5 KiB
C++
321 lines
6.5 KiB
C++
/*
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* song_editor.h - declaration of class songEditor, a window where you can
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* setup your songs
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*
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* Copyright (c) 2004-2007 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _SONG_EDITOR_H
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#define _SONG_EDITOR_H
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#include "track_container.h"
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#include "tool_button.h"
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class QLabel;
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class QScrollBar;
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class automatableSlider;
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class comboBox;
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class lcdSpinBox;
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class pattern;
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class textFloat;
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class timeLine;
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const bpm_t MIN_BPM = 10;
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const bpm_t DEFAULT_BPM = 140;
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const bpm_t MAX_BPM = 999;
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const Uint16 MAX_SONG_LENGTH = 9999;
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class songEditor : public trackContainer
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{
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Q_OBJECT
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public:
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enum playModes
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{
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PLAY_SONG,
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PLAY_TRACK,
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PLAY_BB,
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PLAY_PATTERN,
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PLAY_AUTOMATION_PATTERN,
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PLAY_MODE_CNT
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} ;
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class playPos : public midiTime
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{
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public:
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playPos( Sint32 _abs = 0 ) :
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midiTime( _abs ),
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m_timeLine( NULL ),
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m_timeLineUpdate( TRUE ),
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m_currentFrame( 0.0f )
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{
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}
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inline void setCurrentFrame( const float _f )
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{
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m_currentFrame = _f;
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}
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inline float currentFrame( void ) const
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{
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return( m_currentFrame );
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}
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timeLine * m_timeLine;
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bool m_timeLineUpdate;
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private:
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float m_currentFrame;
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} ;
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void processNextBuffer( void );
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inline bool paused( void ) const
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{
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return( m_paused );
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}
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inline bool playing( void ) const
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{
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return( m_playing && m_exporting == FALSE );
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}
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inline bool exporting( void ) const
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{
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return( m_exporting );
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}
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bool realTimeTask( void ) const;
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inline bool exportDone( void ) const
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{
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return( m_exporting == TRUE &&
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m_playPos[PLAY_SONG].getTact() >= lengthInTacts() + 1 );
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}
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inline playModes playMode( void ) const
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{
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return( m_playMode );
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}
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inline playPos & getPlayPos( playModes _pm )
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{
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return( m_playPos[_pm] );
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}
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tact lengthInTacts( void ) const;
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bpm_t getTempo( void );
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virtual automationPattern * tempoAutomationPattern( void );
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// every function that replaces current file (e.g. creates new file,
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// opens another file...) has to call this before and may only process
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// if this function returns true
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bool mayChangeProject( void );
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// file management
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void createNewProject( void );
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void FASTCALL createNewProjectFromTemplate( const QString & _template );
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void FASTCALL loadProject( const QString & _file_name );
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bool saveProject( void );
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bool FASTCALL saveProjectAs( const QString & _file_name );
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inline const QString & projectFileName( void ) const
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{
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return( m_fileName );
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}
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inline virtual QString nodeName( void ) const
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{
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return( "songeditor" );
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}
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virtual inline bool fixedTCOs( void ) const
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{
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return( FALSE );
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}
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int masterPitch( void ) const;
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public slots:
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void play( void );
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void stop( void );
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void playTrack( track * _trackToPlay );
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void playBB( void );
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void playPattern( pattern * _patternToPlay, bool _loop = TRUE );
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void pause( void );
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void resumeFromPause( void );
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void importProject( void );
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void exportProject( void );
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void startExport( void );
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void stopExport( void );
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// set tempo in BPM (beats per minute)
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void setTempo( int _new_bpm = DEFAULT_BPM );
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void setMasterVolume( volume _vol );
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void setMasterPitch( int _master_pitch );
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inline void setModified( void )
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{
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m_modified = TRUE;
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}
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void clearProject( void );
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protected:
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virtual void closeEvent( QCloseEvent * _ce );
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virtual void resizeEvent( QResizeEvent * _re );
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virtual void keyPressEvent( QKeyEvent * _ke );
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virtual void wheelEvent( QWheelEvent * _we );
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virtual void paintEvent( QPaintEvent * _pe );
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virtual QRect scrollAreaRect( void ) const;
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virtual bool allowRubberband( void ) const
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{
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return( m_editModeButton->isChecked() );
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}
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protected slots:
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void insertBar( void );
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void removeBar( void );
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void addBBTrack( void );
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void addSampleTrack( void );
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void scrolled( int _new_pos );
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void updateTimeLinePosition( void );
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void masterVolumeChanged( int _new_val );
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void masterVolumePressed( void );
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void masterVolumeMoved( int _new_val );
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void masterVolumeReleased( void );
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void masterPitchChanged( int _new_val );
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void masterPitchPressed( void );
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void masterPitchMoved( int _new_val );
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void masterPitchReleased( void );
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void updatePosition( const midiTime & _t );
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void zoomingChanged( const QString & _zfac );
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void doActions( void );
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private:
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songEditor( void );
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songEditor( const songEditor & );
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virtual ~songEditor();
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inline tact currentTact( void ) const
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{
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return( m_playPos[m_playMode].getTact() );
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}
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midiTime length( void ) const;
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inline tact64th currentTact64th( void ) const
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{
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return( m_playPos[m_playMode].getTact64th() );
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}
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void FASTCALL setPlayPos( tact _tact_num, tact64th _t_64th, playModes
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_play_mode );
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QScrollBar * m_leftRightScroll;
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QWidget * m_toolBar;
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toolButton * m_playButton;
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toolButton * m_stopButton;
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lcdSpinBox * m_bpmSpinBox;
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automatableSlider * m_masterVolumeSlider;
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automatableSlider * m_masterPitchSlider;
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textFloat * m_mvsStatus;
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textFloat * m_mpsStatus;
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toolButton * m_addBBTrackButton;
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toolButton * m_addSampleTrackButton;
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toolButton * m_drawModeButton;
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toolButton * m_editModeButton;
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comboBox * m_zoomingComboBox;
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QString m_fileName;
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QString m_oldFileName;
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bool m_modified;
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volatile bool m_exporting;
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volatile bool m_playing;
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volatile bool m_paused;
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bool m_loadingProject;
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playModes m_playMode;
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playPos m_playPos[PLAY_MODE_CNT];
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track * m_trackToPlay;
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pattern * m_patternToPlay;
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bool m_loopPattern;
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bool m_scrollBack;
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track * m_automation_track;
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enum ACTIONS
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{
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ACT_STOP_PLAY, ACT_PLAY_SONG, ACT_PLAY_TRACK, ACT_PLAY_BB,
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ACT_PLAY_PATTERN, ACT_PAUSE, ACT_RESUME_FROM_PAUSE
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} ;
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QVector<ACTIONS> m_actions;
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friend class engine;
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private slots:
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void updateFramesPerTact64th( void );
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signals:
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void tempoChanged( bpm_t _new_bpm );
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} ;
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#endif
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