Files
lmms/plugins/vibed/vibed.cpp
2007-11-03 14:41:58 +00:00

626 lines
18 KiB
C++

/*
* vibed.cpp - combination of PluckedStringSynth and BitInvader
*
* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/yahoo/com>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "vibed.h"
#include <Qt/QtXml>
#include <QtCore/QMap>
#include <QtGui/QWhatsThis>
#include "base64.h"
#include "caption_menu.h"
#include "engine.h"
#include "instrument_track.h"
#include "knob.h"
#include "note_play_handle.h"
#include "oscillator.h"
#include "string_container.h"
#include "templates.h"
#include "tooltip.h"
#include "volume.h"
#include "volume_knob.h"
#undef SINGLE_SOURCE_COMPILE
#include "embed.cpp"
extern "C"
{
plugin::descriptor vibedstrings_plugin_descriptor =
{
STRINGIFY_PLUGIN_NAME( PLUGIN_NAME ),
"Vibed",
QT_TRANSLATE_NOOP( "pluginBrowser",
"Vibrating string modeler" ),
"Danny McRae <khjklujn/at/yahoo/com>",
0x0100,
plugin::Instrument,
new QPixmap( PLUGIN_NAME::getIconPixmap( "logo" ) ),
NULL
};
}
vibed::vibed( instrumentTrack * instrument_track ) :
instrument( instrument_track, &vibedstrings_plugin_descriptor ),
m_sampleLength( 128 )
{
setAutoFillBackground( TRUE );
QPalette pal;
pal.setBrush( backgroundRole(), PLUGIN_NAME::getIconPixmap(
"artwork" ) );
setPalette( pal );
for( Uint8 harm = 0; harm < 9; harm++ )
{
m_editor = new impulseEditor( this, 76, 21, instrument_track );
m_editor->setAccessibleName( tr( "Impulse Editor" ) );
m_editor->setOn( FALSE );
m_editor->hide();
m_editors.append( m_editor );
m_editor->setWhatsThis( tr(
"The waveform editor provides control over the initial state or impulse "
"that is used to start the string vibrating. The buttons to the right of "
"the graph will initialize the waveform to the selected type. The '?' "
"button will load a waveform from a file--only the first 128 samples "
"will be loaded.\n\n"
"The waveform can also be drawn in the graph.\n\n"
"The 'S' button will smooth the waveform.\n\n"
"The 'N' button will normalize the waveform.") );
m_volumeKnob = new volumeKnob( knobBright_26, this,
tr( "Volume" ), instrument_track );
m_volumeKnob->setRange( MIN_VOLUME, MAX_VOLUME, 1.0f );
m_volumeKnob->setInitValue( DEFAULT_VOLUME );
m_volumeKnob->move( 103, 142 );
m_volumeKnob->setHintText( tr( "Volume:" ) + " ", "" );
m_volumeKnob->hide();
m_volumeKnobs.append( m_volumeKnob );
m_volumeKnob->setWhatsThis( tr( "The 'V' knob sets the volume "
"of the selected string." ) );
m_stiffnessKnob = new knob( knobBright_26, this,
tr( "String stiffness" ),
instrument_track );
m_stiffnessKnob->setRange( 0.0f, 0.05f, 0.001f );
m_stiffnessKnob->setInitValue( 0.0f );
m_stiffnessKnob->move( 129, 142 );
m_stiffnessKnob->setHintText( tr( "String stiffness:" ) +
" ", "" );
m_stiffnessKnob->hide();
m_stiffnessKnobs.append( m_stiffnessKnob );
m_stiffnessKnob->setWhatsThis( tr(
"The 'S' knob sets the stiffness of the selected string. The stiffness "
"of the string affects how long the string will ring out. The lower "
"the setting, the longer the string will ring." ) );
m_pickKnob = new knob( knobBright_26, this,
tr( "Pick position" ),
instrument_track );
m_pickKnob->setRange( 0.0f, 0.5f, 0.005f );
m_pickKnob->setInitValue( 0.0f );
m_pickKnob->move( 153, 142 );
m_pickKnob->setHintText( tr( "Pick position:" ) + " ", "" );
m_pickKnob->hide();
m_pickKnobs.append( m_pickKnob );
m_pickKnob->setWhatsThis( tr(
"The 'P' knob sets the position where the selected string will be 'picked'. "
"The lower the setting the closer the pick is to the bridge." ) );
m_pickupKnob = new knob( knobBright_26, this,
tr( "Pickup position" ),
instrument_track );
m_pickupKnob->setRange( 0.0f, 0.5f, 0.005f );
m_pickupKnob->setInitValue( 0.05f );
m_pickupKnob->move( 177, 142 );
m_pickupKnob->setHintText( tr( "Pickup position:" ) +
" ", "" );
m_pickupKnob->hide();
m_pickupKnobs.append( m_pickupKnob );
m_pickupKnob->setWhatsThis( tr(
"The 'PU' knob sets the position where the vibrations will be monitored "
"for the selected string. The lower the setting, the closer the "
"pickup is to the bridge." ) );
m_panKnob = new knob( knobBright_26, this, tr( "Pan" ),
instrument_track );
m_panKnob->setRange( -1.0f, 1.0f, 0.01f );
m_panKnob->setInitValue( 0.0f );
m_panKnob->move( 105, 187 );
m_panKnob->setHintText( tr( "Pan:" ) + " ", "" );
m_panKnob->hide();
m_panKnobs.append( m_panKnob );
m_panKnob->setWhatsThis( tr(
"The Pan knob determines the location of the selected string in the stereo "
"field." ) );
m_detuneKnob = new knob( knobBright_26, this, tr( "Detune" ),
instrument_track );
m_detuneKnob->setRange( -0.1f, 0.1f, 0.001f );
m_detuneKnob->setInitValue( 0.0f );
m_detuneKnob->move( 150, 187 );
m_detuneKnob->setHintText( tr( "Detune:" ) + " ", "" );
m_detuneKnob->hide();
m_detuneKnobs.append( m_detuneKnob );
m_detuneKnob->setWhatsThis( tr(
"The Detune knob modifies the pitch of the selected string. Settings less "
"than zero will cause the string to sound flat. Settings greater than zero "
"will cause the string to sound sharp." ) );
m_randomKnob = new knob( knobBright_26, this, tr( "Fuzziness" ),
instrument_track );
m_randomKnob->setRange( 0.0f, 0.75f, 0.01f );
m_randomKnob->setInitValue( 0.0f );
m_randomKnob->move( 194, 187 );
m_randomKnob->setHintText( tr( "Fuzziness:" ) +
" ", "" );
m_randomKnob->hide();
m_randomKnobs.append( m_randomKnob );
m_randomKnob->setWhatsThis( tr(
"The Slap knob adds a bit of fuzz to the selected string which is most "
"apparent during the attack, though it can also be used to make the string "
"sound more 'metallic'.") );
m_lengthKnob = new knob( knobBright_26, this, tr( "Length" ),
instrument_track );
m_lengthKnob->setRange( 1, 16, 1 );
m_lengthKnob->setInitValue( 1 );
m_lengthKnob->move( 23, 193 );
m_lengthKnob->setHintText( tr( "Length:" ) +
" ", "" );
m_lengthKnob->hide();
m_lengthKnobs.append( m_lengthKnob );
m_lengthKnob->setWhatsThis( tr(
"The Length knob sets the length of the selected string. Longer strings "
"will both ring longer and sound brighter, however, they will also eat up "
"more CPU cycles." ) );
m_impulse = new ledCheckBox( "", this, tr( "Impulse" ),
instrument_track );
m_impulse->move( 23, 94 );
m_impulse->setChecked( FALSE );
toolTip::add( m_impulse,
tr( "Impulse or initial state" ) );
m_impulse->hide();
m_impulses.append( m_impulse );
m_impulse->setWhatsThis( tr(
"The 'Imp' selector determines whether the waveform in the graph is to be "
"treated as an impulse imparted to the string by the pick or the initial "
"state of the string." ) );
m_harmonic = new nineButtonSelector(
PLUGIN_NAME::getIconPixmap( "button_-2_on" ),
PLUGIN_NAME::getIconPixmap( "button_-2_off" ),
PLUGIN_NAME::getIconPixmap( "button_-1_on" ),
PLUGIN_NAME::getIconPixmap( "button_-1_off" ),
PLUGIN_NAME::getIconPixmap( "button_f_on" ),
PLUGIN_NAME::getIconPixmap( "button_f_off" ),
PLUGIN_NAME::getIconPixmap( "button_2_on" ),
PLUGIN_NAME::getIconPixmap( "button_2_off" ),
PLUGIN_NAME::getIconPixmap( "button_3_on" ),
PLUGIN_NAME::getIconPixmap( "button_3_off" ),
PLUGIN_NAME::getIconPixmap( "button_4_on" ),
PLUGIN_NAME::getIconPixmap( "button_4_off" ),
PLUGIN_NAME::getIconPixmap( "button_5_on" ),
PLUGIN_NAME::getIconPixmap( "button_5_off" ),
PLUGIN_NAME::getIconPixmap( "button_6_on" ),
PLUGIN_NAME::getIconPixmap( "button_6_off" ),
PLUGIN_NAME::getIconPixmap( "button_7_on" ),
PLUGIN_NAME::getIconPixmap( "button_7_off" ),
2,
21, 127,
this,
NULL );
m_harmonic->setAccessibleName( tr( "Octave" ) );
m_harmonic->hide();
m_harmonics.append( m_harmonic );
m_harmonic->setWhatsThis( tr(
"The Octave selector is used to choose which harmonic of the note the "
"string will ring at. For example, '-2' means the string will ring two "
"octaves below the fundamental, 'F' means the string will ring at the "
"fundamental, and '6' means the string will ring six octaves above the "
"fundamental." ) );
}
m_stringSelector = new nineButtonSelector(
PLUGIN_NAME::getIconPixmap( "button_1_on" ),
PLUGIN_NAME::getIconPixmap( "button_1_off" ),
PLUGIN_NAME::getIconPixmap( "button_2_on" ),
PLUGIN_NAME::getIconPixmap( "button_2_off" ),
PLUGIN_NAME::getIconPixmap( "button_3_on" ),
PLUGIN_NAME::getIconPixmap( "button_3_off" ),
PLUGIN_NAME::getIconPixmap( "button_4_on" ),
PLUGIN_NAME::getIconPixmap( "button_4_off" ),
PLUGIN_NAME::getIconPixmap( "button_5_on" ),
PLUGIN_NAME::getIconPixmap( "button_5_off" ),
PLUGIN_NAME::getIconPixmap( "button_6_on" ),
PLUGIN_NAME::getIconPixmap( "button_6_off" ),
PLUGIN_NAME::getIconPixmap( "button_7_on" ),
PLUGIN_NAME::getIconPixmap( "button_7_off" ),
PLUGIN_NAME::getIconPixmap( "button_8_on" ),
PLUGIN_NAME::getIconPixmap( "button_8_off" ),
PLUGIN_NAME::getIconPixmap( "button_9_on" ),
PLUGIN_NAME::getIconPixmap( "button_9_off" ),
0,
21, 39,
this,
NULL );
m_stringSelector->setAccessibleName( tr( "String" ) );
connect( m_stringSelector, SIGNAL( nineButtonSelection( Uint8 ) ),
this, SLOT( showString( Uint8 ) ) );
m_stringSelector->setWhatsThis( tr(
"The String selector is used to choose which string the controls are "
"editting. A Vibed instrument can contain up to nine independently "
"vibrating strings. The LED in the lower right corner of the "
"waveform editor indicates whether the selected string is active." ) );
m_pickKnob = m_pickKnobs[0];
m_pickupKnob = m_pickupKnobs[0];
m_stiffnessKnob = m_stiffnessKnobs[0];
m_volumeKnob = m_volumeKnobs[0];
m_panKnob = m_panKnobs[0];
m_detuneKnob = m_detuneKnobs[0];
m_randomKnob = m_randomKnobs[0];
m_lengthKnob = m_lengthKnobs[0];
m_editor = m_editors[0];
m_impulse = m_impulses[0];
m_harmonic = m_harmonics[0];
m_editor->setOn( TRUE );
showString( 0 );
setWhatsThis( tr(
"Vibed models up to nine independently vibrating strings. The 'String' "
"selector allows you to choose which string is being edited. The 'Imp' " "selector chooses whether the graph represents an impulse or the initial "
"state of the string. The 'Octave' selector chooses which harmonic the "
"string should vibrate at.\n\n"
"The graph allows you to control the initial state or impulse used to set the "
"string in motion.\n\n"
"The 'V' knob controls the volume. The 'S' knob controls the string's "
"stiffness. The 'P' knob controls the pick position. The 'PU' knob "
"controls the pickup position.\n\n"
"'Pan' and 'Detune' hopefully don't need explanation. The 'Slap' knob "
"adds a bit of fuzz to the sound of the string.\n\n"
"The 'Length' knob controls the length of the string.\n\n"
"The LED in the lower right corner of the waveform editor determines "
"whether the string is active in the current instrument." ) );
}
vibed::~vibed()
{
}
void vibed::saveSettings( QDomDocument & _doc,
QDomElement & _this )
{
QString name;
// Save plugin version
_this.setAttribute( "version", "0.1" );
for( Uint8 i = 0; i < 9; i++ )
{
name = "active" + QString::number( i );
_this.setAttribute( name, QString::number(
m_editors[i]->isOn() ) );
if( m_editors[i]->isOn() )
{
name = "volume" + QString::number( i );
m_volumeKnobs[i]->saveSettings( _doc, _this, name );
name = "stiffness" + QString::number( i );
m_stiffnessKnobs[i]->saveSettings( _doc, _this, name );
name = "pick" + QString::number( i );
m_pickKnobs[i]->saveSettings( _doc, _this, name );
name = "pickup" + QString::number( i );
m_pickupKnobs[i]->saveSettings( _doc, _this, name );
name = "octave" + QString::number( i );
_this.setAttribute( name, QString::number(
m_harmonics[i]->getSelected() ) );
name = "length" + QString::number( i );
m_lengthKnobs[i]->saveSettings( _doc, _this, name );
name = "pan" + QString::number( i );
m_panKnobs[i]->saveSettings( _doc, _this, name );
name = "detune" + QString::number( i );
m_detuneKnobs[i]->saveSettings( _doc, _this, name );
name = "slap" + QString::number( i );
m_randomKnobs[i]->saveSettings( _doc, _this, name );
name = "impulse" + QString::number( i );
m_impulses[i]->saveSettings( _doc, _this, name );
QString sampleString;
base64::encode(
(const char *)m_editors[i]->getValues(),
128 * sizeof(float), sampleString );
name = "graph" + QString::number( i );
_this.setAttribute( name, sampleString );
}
}
}
void vibed::loadSettings( const QDomElement & _this )
{
QString name;
for( Uint8 i = 0; i < 9; i++ )
{
name = "active" + QString::number( i );
m_editors[i]->setOn( _this.attribute( name ).toInt() );
if( m_editors[i]->isOn() &&
_this.hasAttribute( "volume" + QString::number( i ) ) )
{
name = "volume" + QString::number( i );
m_volumeKnobs[i]->loadSettings( _this, name );
name = "stiffness" + QString::number( i );
m_stiffnessKnobs[i]->loadSettings( _this, name );
name = "pick" + QString::number( i );
m_pickKnobs[i]->loadSettings( _this, name );
name = "pickup" + QString::number( i );
m_pickupKnobs[i]->loadSettings( _this, name );
name = "octave" + QString::number( i );
m_harmonics[i]->setSelected(
_this.attribute( name ).toInt() );
name = "length" + QString::number( i );
m_lengthKnobs[i]->loadSettings( _this, name );
name = "pan" + QString::number( i );
m_panKnobs[i]->loadSettings( _this, name );
name = "detune" + QString::number( i );
m_detuneKnobs[i]->loadSettings( _this, name );
name = "slap" + QString::number( i );
m_randomKnobs[i]->loadSettings( _this, name );
name = "impulse" + QString::number( i );
m_impulses[i]->loadSettings( _this, name );
int size = 0;
float * shp = 0;
base64::decode( _this.attribute( "graph" +
QString::number( i ) ),
(char * *) &shp, &size );
// TODO: check whether size == 128 * sizeof( float ),
// otherwise me might and up in a segfault
m_editors[i]->setValues( shp );
delete[] shp;
// TODO: do one of the following to avoid
// "uninitialized" wave-shape-buttongroup
// - activate random-wave-shape-button here
// - make wave-shape-buttons simple toggle-buttons
// instead of checkable buttons
// - save and restore selected wave-shape-button
}
}
update();
}
QString vibed::nodeName( void ) const
{
return( vibedstrings_plugin_descriptor.name );
}
void vibed::playNote( notePlayHandle * _n, bool )
{
if ( _n->totalFramesPlayed() == 0 )
{
_n->m_pluginData = new stringContainer( _n->frequency(),
engine::getMixer()->sampleRate(),
m_sampleLength );
for( Uint8 i = 0; i < 9; ++i )
{
if( m_editors[i]->isOn() )
{
static_cast<stringContainer*>(
_n->m_pluginData )->addString(
m_harmonics[i]->getSelected(),
m_pickKnobs[i]->value(),
m_pickupKnobs[i]->value(),
m_editors[i]->getValues(),
m_randomKnobs[i]->value(),
m_stiffnessKnobs[i]->value(),
m_detuneKnobs[i]->value(),
static_cast<int>(
m_lengthKnobs[i]->value() ),
m_impulses[i]->isChecked(),
i );
}
}
}
const fpp_t frames = _n->framesLeftForCurrentPeriod();
stringContainer * ps = static_cast<stringContainer *>(
_n->m_pluginData );
sampleFrame * buf = new sampleFrame[frames];
for( fpp_t i = 0; i < frames; ++i )
{
buf[i][0] = 0.0f;
buf[i][1] = 0.0f;
Uint8 s = 0;
for( Uint8 string = 0; string < 9; ++string )
{
if( ps->exists( string ) )
{
// pan: 0 -> left, 1 -> right
const float pan = (
m_panKnobs[string]->value() + 1 ) /
2.0f;
const sample_t sample = ps->getStringSample(
s ) *
m_volumeKnobs[string]->value() / 100.0f;
buf[i][0] += ( 1.0f - pan ) * sample;
buf[i][1] += pan * sample;
s++;
}
}
}
getInstrumentTrack()->processAudioBuffer( buf, frames, _n );
delete[] buf;
}
void vibed::deleteNotePluginData( notePlayHandle * _n )
{
delete static_cast<stringContainer *>( _n->m_pluginData );
}
void vibed::showString( Uint8 _string )
{
m_pickKnob->hide();
m_pickupKnob->hide();
m_stiffnessKnob->hide();
m_volumeKnob->hide();
m_panKnob->hide();
m_detuneKnob->hide();
m_randomKnob->hide();
m_lengthKnob->hide();
m_editor->hide();
m_impulse->hide();
m_harmonic->hide();
// TODO: first assign, then show - avoids that we have to index vector
// (or list or whatever) twice
// something like
// ( m_editor = m_editors[_string] )->show()
// would be even better ;-)
m_editors[_string]->show();
m_volumeKnobs[_string]->show();
m_stiffnessKnobs[_string]->show();
m_pickKnobs[_string]->show();
m_pickupKnobs[_string]->show();
m_panKnobs[_string]->show();
m_detuneKnobs[_string]->show();
m_randomKnobs[_string]->show();
m_lengthKnobs[_string]->show();
m_impulses[_string]->show();
m_impulses[_string]->update();
m_harmonics[_string]->show();
m_pickKnob = m_pickKnobs[_string];
m_pickupKnob = m_pickupKnobs[_string];
m_stiffnessKnob = m_stiffnessKnobs[_string];
m_volumeKnob = m_volumeKnobs[_string];
m_panKnob = m_panKnobs[_string];
m_detuneKnob = m_detuneKnobs[_string];
m_randomKnob = m_randomKnobs[_string];
m_lengthKnob = m_lengthKnobs[_string];
m_editor = m_editors[_string];
m_impulse = m_impulses[_string];
m_harmonic = m_harmonics[_string];
}
void vibed::contextMenuEvent( QContextMenuEvent * )
{
captionMenu contextMenu( publicName() );
contextMenu.addAction( embed::getIconPixmap( "help" ), tr( "&Help" ),
this, SLOT( displayHelp() ) );
contextMenu.exec( QCursor::pos() );
}
void vibed::displayHelp( void )
{
QWhatsThis::showText( mapToGlobal( rect().bottomRight() ),
whatsThis() );
}
extern "C"
{
// neccessary for getting instance out of shared lib
plugin * lmms_plugin_main( void * _data )
{
return( new vibed( static_cast<instrumentTrack *>( _data ) ) );
}
}
#include "vibed.moc"