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git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@109 0778d3d1-df1d-0410-868b-ea421aaaa00d
294 lines
5.8 KiB
C++
294 lines
5.8 KiB
C++
/*
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* pattern.h - declaration of class pattern, which contains all informations
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* about a pattern
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*
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* Copyright (c) 2004-2006 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef _PATTERN_H
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#define _PATTERN_H
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#include "qt3support.h"
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#ifdef QT4
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#include <QVector>
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#include <QWidget>
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#include <QMutex>
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#include <QDialog>
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#include <QThread>
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#include <QPixmap>
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#else
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#include <qvaluevector.h>
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#include <qwidget.h>
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#include <qmutex.h>
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#include <qdialog.h>
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#include <qthread.h>
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#include <qpixmap.h>
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#endif
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#include "note.h"
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#include "track.h"
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#include "mixer.h"
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class QAction;
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class QProgressBar;
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class QPushButton;
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class instrumentTrack;
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class patternFreezeThread;
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class sampleBuffer;
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const int DEFAULT_STEPS_PER_TACT = 16;
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const int BEATS_PER_TACT = 4;
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class pattern : public trackContentObject
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{
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Q_OBJECT
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public:
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enum patternTypes
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{
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BEAT_PATTERN, MELODY_PATTERN/*, AUTOMATION_PATTERN*/
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} ;
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pattern( instrumentTrack * _channel_track );
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pattern( const pattern & _pat_to_copy );
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virtual ~pattern();
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void init( void );
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virtual midiTime length( void ) const;
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note * FASTCALL addNote( const note & _new_note,
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const bool _quant_pos = TRUE );
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void FASTCALL removeNote( const note * _note_to_del );
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note * FASTCALL rearrangeNote( const note * _note_to_proc,
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const bool _quant_pos = TRUE );
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void clearNotes( void );
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inline noteVector & notes( void )
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{
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return( m_notes );
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}
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note * FASTCALL noteAt( int _note_num );
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void FASTCALL setNoteAt( int _note_num, note _new_note );
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// pattern-type stuff
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inline patternTypes type( void ) const
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{
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return( m_patternType );
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}
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void FASTCALL setType( patternTypes _new_pattern_type );
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void checkType( void );
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// pattern-name functions
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inline const QString & name( void ) const
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{
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return( m_name );
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}
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inline void setName( const QString & _name )
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{
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m_name = _name;
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update();
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}
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// functions which are part of freezing-feature
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inline bool freezing( void ) const
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{
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return( m_freezing );
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}
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inline bool frozen( void ) const
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{
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return( m_frozenPattern != NULL );
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}
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// if channel-track recognizes that this pattern is frozen, it calls
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// this instead of playing all the notes
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void FASTCALL playFrozenData( sampleFrame * _ab,
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const f_cnt_t _start_frame,
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const fpab_t _frames );
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// settings-management
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virtual void FASTCALL saveSettings( QDomDocument & _doc,
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QDomElement & _parent );
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virtual void FASTCALL loadSettings( const QDomElement & _this );
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inline virtual QString nodeName( void ) const
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{
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return( "pattern" );
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}
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inline instrumentTrack * getInstrumentTrack( void )
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{
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return( m_instrumentTrack );
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}
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public slots:
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virtual void update( void );
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protected slots:
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void openInPianoRoll( bool _c );
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void openInPianoRoll( void );
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void clear( void );
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void resetName( void );
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void changeName( void );
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void freeze( void );
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void unfreeze( void );
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void abortFreeze( void );
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void addSteps( QAction * _item );
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void removeSteps( QAction * _item );
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void addSteps( int _n );
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void removeSteps( int _n );
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protected:
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virtual void constructContextMenu( QMenu * );
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virtual void mouseDoubleClickEvent( QMouseEvent * _me );
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virtual void mousePressEvent( QMouseEvent * _me );
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virtual void paintEvent( QPaintEvent * _pe );
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virtual void resizeEvent( QResizeEvent * _re )
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{
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m_needsUpdate = TRUE;
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trackContentObject::resizeEvent( _re );
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}
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virtual void wheelEvent( QWheelEvent * _we );
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void ensureBeatNotes( void );
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void updateBBTrack( void );
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private:
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static QPixmap * s_stepBtnOn;
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static QPixmap * s_stepBtnOverlay;
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static QPixmap * s_stepBtnOff;
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static QPixmap * s_stepBtnOffLight;
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static QPixmap * s_frozen;
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QPixmap m_paintPixmap;
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bool m_needsUpdate;
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// general stuff
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instrumentTrack * m_instrumentTrack;
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patternTypes m_patternType;
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QString m_name;
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// data-stuff
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noteVector m_notes;
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int m_steps;
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// pattern freezing
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QMutex m_frozenPatternMutex;
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sampleBuffer * m_frozenPattern;
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bool m_freezing;
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volatile bool m_freezeAborted;
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// as in Qt4 QThread is inherits from QObject and our base
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// trackContentObject is a QWidget (=QObject), we cannot inherit from
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// QThread. That's why we have to put pattern-freezing into separate
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// thread-class -> patternFreezeThread
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friend class patternFreezeThread;
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} ;
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class patternFreezeStatusDialog : public QDialog
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{
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Q_OBJECT
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public:
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patternFreezeStatusDialog( QThread * _thread );
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~patternFreezeStatusDialog();
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void FASTCALL setProgress( int _p );
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protected:
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void closeEvent( QCloseEvent * _ce );
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protected slots:
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void cancelBtnClicked( void );
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void updateProgress( void );
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private:
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QProgressBar * m_progressBar;
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QPushButton * m_cancelBtn;
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QThread * m_freezeThread;
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int m_progress;
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signals:
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void aborted( void );
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} ;
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class patternFreezeThread : public QThread, public engineObject
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{
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public:
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patternFreezeThread( pattern * _pattern );
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virtual ~patternFreezeThread();
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protected:
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virtual void run( void );
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private:
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pattern * m_pattern;
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patternFreezeStatusDialog * m_statusDlg;
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} ;
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#endif
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