Files
lmms/include/AudioPort.h
Levin Oehlmann f742710758 Macro cleanup (#6095)
Summary:

* `NULL` -> `nullptr`
* `gui` -> Function `getGUI()`
* `pluginFactory` -> Function `getPluginFactory()`
* `assert` (redefinition) -> using `NDEBUG` instead, which standard `assert` respects.
* `powf` (C stdlib symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `exp10` (nonstandard function symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `PATH_DEV_DSP` -> File-scope QString of identical name and value.
* `VST_SNC_SHM_KEY_FILE` -> constexpr char* with identical name and value.
* `MM_ALLOC` and `MM_FREE` -> Functions with identical name and implementation.
* `INVAL`, `OUTVAL`, etc. for automation nodes -> Functions with identical names and implementations.
* BandLimitedWave.h: All integer constant macros replaced with constexpr ints of same name and value.
* `FAST_RAND_MAX` -> constexpr int of same name and value.
* `QSTR_TO_STDSTR` -> Function with identical name and equivalent implementation.
* `CCONST` -> constexpr function template with identical name and implementation.
* `F_OPEN_UTF8` -> Function with identical name and equivalent implementation.
* `LADSPA_PATH_SEPARATOR` -> constexpr char with identical name and value.
* `UI_CTRL_KEY` -> constexpr char* with identical name and value.
* `ALIGN_SIZE` -> Renamed to `LMMS_ALIGN_SIZE` and converted from a macro to a constexpr size_t.
* `JACK_MIDI_BUFFER_MAX` -> constexpr size_t with identical name and value.
* versioninfo.h: `PLATFORM`, `MACHINE` and `COMPILER_VERSION` -> prefixed with `LMMS_BUILDCONF_` and converted from macros to constexpr char* literals.
* Header guard _OSCILLOSCOPE -> renamed to OSCILLOSCOPE_H
* Header guard _TIME_DISPLAY_WIDGET -> renamed to TIME_DISPLAY_WIDGET_H
* C-style typecasts in DrumSynth.cpp have been replaced with `static_cast`.
* constexpr numerical constants are initialized with assignment notation instead of curly brace intializers.
* In portsmf, `Alg_seq::operator[]` will throw an exception instead of returning null if the operator index is out of range.

Additionally, in many places, global constants that were declared as `const T foo = bar;` were changed from const to constexpr, leaving them const and making them potentially evaluable at compile time.

Some macros that only appeared in single source files and were unused in those files have been removed entirely.
2021-09-30 18:01:27 +02:00

139 lines
2.8 KiB
C++

/*
* AudioPort.h - base-class for objects providing sound at a port
*
* Copyright (c) 2005-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef AUDIO_PORT_H
#define AUDIO_PORT_H
#include <memory>
#include <QtCore/QString>
#include <QtCore/QMutex>
#include <QtCore/QMutexLocker>
#include "MemoryManager.h"
#include "PlayHandle.h"
class EffectChain;
class FloatModel;
class BoolModel;
class AudioPort : public ThreadableJob
{
MM_OPERATORS
public:
AudioPort( const QString & _name, bool _has_effect_chain = true,
FloatModel * volumeModel = nullptr, FloatModel * panningModel = nullptr,
BoolModel * mutedModel = nullptr );
virtual ~AudioPort();
inline sampleFrame * buffer()
{
return m_portBuffer;
}
inline void lockBuffer()
{
m_portBufferLock.lock();
}
inline void unlockBuffer()
{
m_portBufferLock.unlock();
}
// indicate whether JACK & Co should provide output-buffer at ext. port
inline bool extOutputEnabled() const
{
return m_extOutputEnabled;
}
void setExtOutputEnabled( bool _enabled );
// next effect-channel after this audio-port
// (-1 = none 0 = master)
inline fx_ch_t nextFxChannel() const
{
return m_nextFxChannel;
}
inline EffectChain * effects()
{
return m_effects.get();
}
void setNextFxChannel( const fx_ch_t _chnl )
{
m_nextFxChannel = _chnl;
}
const QString & name() const
{
return m_name;
}
void setName( const QString & _new_name );
bool processEffects();
// ThreadableJob stuff
void doProcessing() override;
bool requiresProcessing() const override
{
return true;
}
void addPlayHandle( PlayHandle * handle );
void removePlayHandle( PlayHandle * handle );
private:
volatile bool m_bufferUsage;
sampleFrame * m_portBuffer;
QMutex m_portBufferLock;
bool m_extOutputEnabled;
fx_ch_t m_nextFxChannel;
QString m_name;
std::unique_ptr<EffectChain> m_effects;
PlayHandleList m_playHandles;
QMutex m_playHandleLock;
FloatModel * m_volumeModel;
FloatModel * m_panningModel;
BoolModel * m_mutedModel;
friend class AudioEngine;
friend class AudioEngineWorkerThread;
} ;
#endif