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lmms/plugins/peak_controller_effect/peak_controller_effect_controls.h

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/*
* peak_controller_EffectControls.h - controls for peakController effect
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _PEAK_CONTROLLER_EFFECT_CONTROLS_H
#define _PEAK_CONTROLLER_EFFECT_CONTROLS_H
#include "EffectControls.h"
#include "peak_controller_effect_control_dialog.h"
#include "knob.h"
class PeakControllerEffect;
class PeakControllerEffectControls : public EffectControls
{
Q_OBJECT
public:
PeakControllerEffectControls( PeakControllerEffect * _eff );
virtual ~PeakControllerEffectControls()
{
}
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
inline virtual QString nodeName() const
{
return "peakcontrollereffectcontrols";
}
virtual int controlCount()
{
return 1;
}
virtual EffectControlDialog * createView()
{
return new PeakControllerEffectControlDialog( this );
}
private:
PeakControllerEffect * m_effect;
FloatModel m_baseModel;
FloatModel m_amountModel;
FloatModel m_attackModel;
FloatModel m_decayModel;
BoolModel m_muteModel;
BoolModel m_absModel;
FloatModel m_amountMultModel;
friend class PeakControllerEffectControlDialog;
friend class PeakControllerEffect;
} ;
#endif