Moved AudioDevice::setupWidget into its own class AudioDeviceSetupWidget which logically should belong to the GUI (unfortunately the include structure does not make this obvious). For the ALSA driver there is an implementation AudioAlsaSetupWidget which provides a combo box for selection of the card and device. All other driver widgets have been changed to inherit from AudioAlsaSetupWidget but have not been changed otherwise. SetupDialog has been adjusted to keep a map of AudioAlsaSetupWidgets now.
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/*
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* AudioSdl.h - device-class that performs PCM-output via SDL
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*
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* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - http://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AUDIO_SDL_H
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#define AUDIO_SDL_H
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#include "lmmsconfig.h"
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#ifdef LMMS_HAVE_SDL
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#include <SDL/SDL.h>
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#include <SDL/SDL_audio.h>
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#include "AudioDevice.h"
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#include "AudioDeviceSetupWidget.h"
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class QLineEdit;
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class AudioSdl : public AudioDevice
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{
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public:
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AudioSdl( bool & _success_ful, Mixer* mixer );
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virtual ~AudioSdl();
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inline static QString name()
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{
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return QT_TRANSLATE_NOOP( "setupWidget",
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"SDL (Simple DirectMedia Layer)" );
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}
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class setupWidget : public AudioDeviceSetupWidget
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{
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public:
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setupWidget( QWidget * _parent );
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virtual ~setupWidget();
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virtual void saveSettings();
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private:
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QLineEdit * m_device;
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} ;
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private:
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virtual void startProcessing();
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virtual void stopProcessing();
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virtual void applyQualitySettings();
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static void sdlAudioCallback( void * _udata, Uint8 * _buf, int _len );
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void sdlAudioCallback( Uint8 * _buf, int _len );
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SDL_AudioSpec m_audioHandle;
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surroundSampleFrame * m_outBuf;
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Uint8 * m_convertedBuf;
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int m_convertedBufPos;
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int m_convertedBufSize;
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bool m_convertEndian;
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volatile bool m_stopped;
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QSemaphore m_stopSemaphore;
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} ;
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#endif
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#endif
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