Files
lmms/include/sample_play_handle.h
Tobias Doerffel 20589f19e4 Mixer: rewrote processing chain of rendered audio buffers
Until now, Mixer not only was responsible for rendering audio buffers
but also managed writing them to audio backend (through a FIFO) and
handled various quality related parameters.

All this functionality has been moved into the new AudioOutputContext
class. It glues together AudioBackend (formerly called AudioDevice),
global quality settings and the Mixer.

The AudioOutputContext class creates a FifoWriter which calls
Mixer::renderNextBuffer() and writes the output into the BufferFifo of
the AudioOutputContext it belongs to. The BufferFifo is read by the
according AudioBackend which belongs to the AudioOutputContext as well.

The AudioOutputContext also handles resampling in case the AudioBackend
wants the buffers in a different samplerate.

During this rewrite the Mixer class and the according source files have
been renamed from "mixer" to "Mixer". This results in small changes
all over LMMS' code base.
2009-11-29 01:46:23 +01:00

101 lines
2.2 KiB
C++

/*
* sample_play_handle.h - play-handle for playing a sample
*
* Copyright (c) 2005-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _SAMPLE_PLAY_HANDLE_H
#define _SAMPLE_PLAY_HANDLE_H
#include "Mixer.h"
#include "sample_buffer.h"
#include "AutomatableModel.h"
class bbTrack;
class pattern;
class sampleTCO;
class track;
class AudioPort;
class samplePlayHandle : public playHandle
{
public:
samplePlayHandle( const QString & _sample_file );
samplePlayHandle( sampleBuffer * _sample_buffer );
samplePlayHandle( sampleTCO * _tco );
samplePlayHandle( pattern * _pattern );
virtual ~samplePlayHandle();
virtual inline bool affinityMatters() const
{
return true;
}
virtual void play( sampleFrame * _working_buffer );
virtual bool done() const;
virtual bool isFromTrack( const track * _track ) const;
f_cnt_t totalFrames() const;
inline f_cnt_t framesDone() const
{
return( m_frame );
}
void setDoneMayReturnTrue( bool _enable )
{
m_doneMayReturnTrue = _enable;
}
void setBBTrack( bbTrack * _bb_track )
{
m_bbTrack = _bb_track;
}
void setVolumeModel( FloatModel * _model )
{
m_volumeModel = _model;
}
private:
sampleBuffer * m_sampleBuffer;
bool m_doneMayReturnTrue;
f_cnt_t m_frame;
sampleBuffer::handleState m_state;
AudioPort * m_audioPort;
const bool m_ownAudioPort;
FloatModel m_defaultVolumeModel;
FloatModel * m_volumeModel;
track * m_track;
bbTrack * m_bbTrack;
} ;
#endif