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* Replace QVector with std::vector in AudioEngine * Replace QVector with std::vector in AudioEngineWorkerThread * Replace QVector with std::vector in AudioJack * Replace QVector with std::vector in AutomatableModel * Replace QVector with std::vector in AutomationClip * Replace QVector with std::vector in AutomationEditor * Replace QVector with std::vector in ConfigManager * Replace QVector with std::vector in Controller * Replace QVector with std::vector in ControllerConnection * Replace QVector with std::vector in EffectChain * Replace QVector with std::vector in EnvelopeAndLfoParameters * Replace QVector with std::vector in InstrumentFunctions * Replace QVector with std::vector in MidiClient * Replace QVector with std::vector in Mixer * Replace QVector with std::vector in Note * Replace QVector with std::vector in PeakController * Replace QVector with std::vector in PianoRoll * Replace QVector with std::vector in PluginFactory * Replace QVector with std::vector in RenderManager * Replace QVector with std::vector in StepRecorder * Replace QVector with std::vector in Track * Replace QVector with std::vector in TrackContainer * Replace QVector with std::vector in Song * Adapt QVector to std::vector changes in ControllerConnectionDialog * Phase 2: Use std::abs in panning.h Without this, the QVector changes will make the code not compile. * Phase 2: Replace QVector with std::vector in PeakControllerEffect * Phase 2: Replace QVector with std::vector in AutomatableModel * Phase 2: Replace QVector with std::vector in AutomationClip * Phase 2: Replace QVector with std::vector in ControllerConnection * Phase 2: Replace QVector with std::vector in EffectChain * Phase 2: Replace QVector with std::vector in Mixer * Phase 2: Replace QVector with std::vector in PeakController * Phase 2: Replace QVector with std::vector in RenderManager * Phase 2: Replace QVector with std::vector in Song * Phase 2: Replace QVector with std::vector in StepRecorder * Phase 2: Replace QVector with std::vector in Track * Phase 2: Replace QVector with std::vector in TrackContainer * Phase 2: Adapt QVector changes in EffectRackView * Phase 2: Adapt QVector changes in AutomationClipView * Phase 2: Adapt QVector changes in ClipView * Phase 2: Adapt QVector changes in AutomationEditor * Phase 2: Adapt QVector changes in PianoRoll * Phase 2: Adapt QVector changes in TrackContainerView * Phase 2: Adapt QVector changes in TrackContentWidget * Phase 2: Adapt QVector changes in InstrumentTrack * Phase 2: Adapt QVector changes in MidiClip * Phase 2: Adapt QVector changes in SampleTrack * Fix segmentation fault in ConfigManager::value * Fix unintended faulty std::vector insert in AutomationClip::resolveAllIDs * Resolve trailing whitespace in src/core/StepRecorder.cpp Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Use std::next and std::prev in EffectChain::moveUp/moveDown * Introduce static "combineAllTracks" function in AutomationClip * Adjust variable name in Song::automatedValuesAt * Adjust removal of long step notes in StepRecorder::removeNotesReleasedForTooLong * Iterate over m_chords by const reference in src/core/InstrumentFunctions.cpp Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Fix StepRecorder::removeNotesReleasedForTooLong again * Combine the ConfigManager::value overloads using std::optional * Revise StepRecorder::removeNotesReleasedForTooLong * Remove redundant std::optional in ConfigManager::value * Remove trailing whitespace in ConfigManager::value * Fix: Prevent incorrect use of std::distance when element not found * Chore: Remove trailing whitespace in edited files * Only set the id attribute if the controller was found Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Remove extra indents from 84b8fe8a559855ed263b74cc582eab3655250c5f * Fix compilation issues * Add LMMS_ prefix for header guard in Track.h * Undo changes made to MixerView::deleteUnusedChannels * Simplify code to handle failure of finding tracks Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Split ternary operator into separate if statement Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> * Undo changes to indentation in MixerRoute * Do general clean-up Some of the changes made: + Use auto where benefical + Fix bug in AutomatableModel::globalAutomationValueAt (for loop should be looping over clips variable, not clipsInRange) + Undo out of focus whitespace changes * Always assign to m_steps regardless if clip is found or not Even when the clip is not found (i.e., currentClip is -1), m_steps still gets assigned to. * Insert at the end of tracks vector in src/core/Mixer.cpp Co-authored-by: Dominic Clark <mrdomclark@gmail.com> * Insert at the end of tracks vector in src/core/Mixer.cpp (2) Co-authored-by: Dominic Clark <mrdomclark@gmail.com> * Remove redundant template parameter * Use std::array for zoomLevels --------- Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
234 lines
5.5 KiB
C++
234 lines
5.5 KiB
C++
/*
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* Mixer.h - effect-mixer for LMMS
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*
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* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_MIXER_H
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#define LMMS_MIXER_H
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#include "Model.h"
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#include "EffectChain.h"
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#include "JournallingObject.h"
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#include "ThreadableJob.h"
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#include <atomic>
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#include <QColor>
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namespace lmms
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{
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class MixerRoute;
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using MixerRouteVector = std::vector<MixerRoute*>;
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class MixerChannel : public ThreadableJob
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{
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public:
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MixerChannel( int idx, Model * _parent );
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virtual ~MixerChannel();
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EffectChain m_fxChain;
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// set to true when input fed from mixToChannel or child channel
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bool m_hasInput;
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// set to true if any effect in the channel is enabled and running
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bool m_stillRunning;
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float m_peakLeft;
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float m_peakRight;
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sampleFrame * m_buffer;
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bool m_muteBeforeSolo;
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BoolModel m_muteModel;
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BoolModel m_soloModel;
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FloatModel m_volumeModel;
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QString m_name;
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QMutex m_lock;
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int m_channelIndex; // what channel index are we
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bool m_queued; // are we queued up for rendering yet?
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bool m_muted; // are we muted? updated per period so we don't have to call m_muteModel.value() twice
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// pointers to other channels that this one sends to
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MixerRouteVector m_sends;
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// pointers to other channels that send to this one
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MixerRouteVector m_receives;
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bool requiresProcessing() const override { return true; }
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void unmuteForSolo();
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void setColor (QColor newColor)
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{
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m_color = newColor;
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m_hasColor = true;
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}
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// TODO C++17 and above: use std::optional instead
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QColor m_color;
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bool m_hasColor;
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std::atomic_int m_dependenciesMet;
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void incrementDeps();
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void processed();
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private:
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void doProcessing() override;
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};
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class MixerRoute : public QObject
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{
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Q_OBJECT
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public:
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MixerRoute( MixerChannel * from, MixerChannel * to, float amount );
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~MixerRoute() override = default;
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mix_ch_t senderIndex() const
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{
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return m_from->m_channelIndex;
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}
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mix_ch_t receiverIndex() const
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{
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return m_to->m_channelIndex;
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}
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FloatModel * amount()
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{
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return &m_amount;
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}
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MixerChannel * sender() const
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{
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return m_from;
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}
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MixerChannel * receiver() const
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{
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return m_to;
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}
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void updateName();
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private:
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MixerChannel * m_from;
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MixerChannel * m_to;
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FloatModel m_amount;
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};
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class LMMS_EXPORT Mixer : public Model, public JournallingObject
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{
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Q_OBJECT
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public:
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Mixer();
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~Mixer() override;
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void mixToChannel( const sampleFrame * _buf, mix_ch_t _ch );
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void prepareMasterMix();
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void masterMix( sampleFrame * _buf );
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void saveSettings( QDomDocument & _doc, QDomElement & _parent ) override;
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void loadSettings( const QDomElement & _this ) override;
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QString nodeName() const override
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{
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return "mixer";
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}
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MixerChannel * mixerChannel( int _ch )
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{
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return m_mixerChannels[_ch];
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}
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// make the output of channel fromChannel go to the input of channel toChannel
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// it is safe to call even if the send already exists
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MixerRoute * createChannelSend(mix_ch_t fromChannel, mix_ch_t toChannel,
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float amount = 1.0f);
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MixerRoute * createRoute( MixerChannel * from, MixerChannel * to, float amount );
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// delete the connection made by createChannelSend
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void deleteChannelSend(mix_ch_t fromChannel, mix_ch_t toChannel);
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void deleteChannelSend( MixerRoute * route );
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// determine if adding a send from sendFrom to
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// sendTo would result in an infinite mixer loop.
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bool isInfiniteLoop(mix_ch_t fromChannel, mix_ch_t toChannel);
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bool checkInfiniteLoop( MixerChannel * from, MixerChannel * to );
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// return the FloatModel of fromChannel sending its output to the input of
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// toChannel. NULL if there is no send.
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FloatModel * channelSendModel(mix_ch_t fromChannel, mix_ch_t toChannel);
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// add a new channel to the mixer.
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// returns the index of the channel that was just added
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int createChannel();
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// delete a channel from the mixer.
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void deleteChannel(int index);
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// delete all the mixer channels except master and remove all effects
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void clear();
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// re-arrange channels
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void moveChannelLeft(int index);
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void moveChannelRight(int index);
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// reset a channel's name, fx, sends, etc
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void clearChannel(mix_ch_t channelIndex);
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// rename channels when moving etc. if they still have their original name
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void validateChannelName( int index, int oldIndex );
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// check if the index channel receives audio from any other channel
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// or from any instrument or sample track
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bool isChannelInUse(int index);
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void toggledSolo();
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void activateSolo();
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void deactivateSolo();
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inline mix_ch_t numChannels() const
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{
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return m_mixerChannels.size();
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}
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MixerRouteVector m_mixerRoutes;
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private:
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// the mixer channels in the mixer. index 0 is always master.
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std::vector<MixerChannel*> m_mixerChannels;
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// make sure we have at least num channels
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void allocateChannelsTo(int num);
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int m_lastSoloed;
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} ;
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} // namespace lmms
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#endif // LMMS_MIXER_H
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