Files
lmms/plugins/dynamics_processor/dynamics_processor.cpp
Vesa 62df768896 Autoquit improvement: On effect plugins where it's possible for the FX to silence the output, measure the levels of the input signal for autoquit
This so that the effect won't be turned off when there's input that the effect is muting (eg. when you use the Amplifier to temporarily mute a signal)
2014-12-24 19:53:05 +02:00

245 lines
5.7 KiB
C++

/*
* dynamics_processor.cpp - dynamics_processor effect-plugin
*
* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
* Copyright (c) 2006-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "dynamics_processor.h"
#include "lmms_math.h"
#include "interpolation.h"
#include "embed.cpp"
extern "C"
{
Plugin::Descriptor PLUGIN_EXPORT dynamicsprocessor_plugin_descriptor =
{
STRINGIFY( PLUGIN_NAME ),
"Dynamics Processor",
QT_TRANSLATE_NOOP( "pluginBrowser",
"plugin for processing dynamics in a flexible way" ),
"Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>",
0x0100,
Plugin::Effect,
new PluginPixmapLoader( "logo" ),
NULL,
NULL
} ;
}
const float DYN_NOISE_FLOOR = 0.00001f; // -100dBV noise floor
const double DNF_LOG = 5.0;
dynProcEffect::dynProcEffect( Model * _parent,
const Descriptor::SubPluginFeatures::Key * _key ) :
Effect( &dynamicsprocessor_plugin_descriptor, _parent, _key ),
m_dpControls( this )
{
m_currentPeak[0] = m_currentPeak[1] = DYN_NOISE_FLOOR;
m_rms[0] = new RmsHelper( 64 * engine::mixer()->processingSampleRate() / 44100 );
m_rms[1] = new RmsHelper( 64 * engine::mixer()->processingSampleRate() / 44100 );
calcAttack();
calcRelease();
}
dynProcEffect::~dynProcEffect()
{
delete m_rms[0];
delete m_rms[1];
}
inline void dynProcEffect::calcAttack()
{
m_attCoeff = exp10( ( DNF_LOG / ( m_dpControls.m_attackModel.value() * 0.001 ) ) / engine::mixer()->processingSampleRate() );
}
inline void dynProcEffect::calcRelease()
{
m_relCoeff = exp10( ( -DNF_LOG / ( m_dpControls.m_releaseModel.value() * 0.001 ) ) / engine::mixer()->processingSampleRate() );
}
bool dynProcEffect::processAudioBuffer( sampleFrame * _buf,
const fpp_t _frames )
{
if( !isEnabled() || !isRunning () )
{
//apparently we can't keep running after the decay value runs out so we'll just set the peaks to zero
m_currentPeak[0] = m_currentPeak[1] = DYN_NOISE_FLOOR;
return( false );
}
//qDebug( "%f %f", m_currentPeak[0], m_currentPeak[1] );
// variables for effect
int i = 0;
float sm_peak[2] = { 0.0f, 0.0f };
float gain;
double out_sum = 0.0;
const float d = dryLevel();
const float w = wetLevel();
const int stereoMode = m_dpControls.m_stereomodeModel.value();
const float inputGain = m_dpControls.m_inputModel.value();
const float outputGain = m_dpControls.m_outputModel.value();
const float * samples = m_dpControls.m_wavegraphModel.samples();
// debug code
// qDebug( "peaks %f %f", m_currentPeak[0], m_currentPeak[1] );
if( m_needsUpdate )
{
m_rms[0]->setSize( 64 * engine::mixer()->processingSampleRate() / 44100 );
m_rms[1]->setSize( 64 * engine::mixer()->processingSampleRate() / 44100 );
calcAttack();
calcRelease();
m_needsUpdate = false;
}
else
{
if( m_dpControls.m_attackModel.isValueChanged() )
{
calcAttack();
}
if( m_dpControls.m_releaseModel.isValueChanged() )
{
calcRelease();
}
}
for( fpp_t f = 0; f < _frames; ++f )
{
double s[2] = { _buf[f][0], _buf[f][1] };
// apply input gain
s[0] *= inputGain;
s[1] *= inputGain;
// update peak values
for ( i=0; i <= 1; i++ )
{
const double t = m_rms[i]->update( s[i] );
if( t > m_currentPeak[i] )
{
m_currentPeak[i] = qMin( m_currentPeak[i] * m_attCoeff, t );
}
else
if( t < m_currentPeak[i] )
{
m_currentPeak[i] = qMax( m_currentPeak[i] * m_relCoeff, t );
}
m_currentPeak[i] = qBound( DYN_NOISE_FLOOR, m_currentPeak[i], 10.0f );
}
// account for stereo mode
switch( stereoMode )
{
case dynProcControls::SM_Maximum:
{
sm_peak[0] = sm_peak[1] = qMax( m_currentPeak[0], m_currentPeak[1] );
break;
}
case dynProcControls::SM_Average:
{
sm_peak[0] = sm_peak[1] = ( m_currentPeak[0] + m_currentPeak[1] ) * 0.5;
break;
}
case dynProcControls::SM_Unlinked:
{
sm_peak[0] = m_currentPeak[0];
sm_peak[1] = m_currentPeak[1];
break;
}
}
// start effect
for ( i=0; i <= 1; i++ )
{
const int lookup = static_cast<int>( sm_peak[i] * 200.0f );
const float frac = fraction( sm_peak[i] * 200.0f );
if( sm_peak[i] > DYN_NOISE_FLOOR )
{
if ( lookup < 1 )
{
gain = frac * samples[0];
}
else
if ( lookup < 200 )
{
gain = linearInterpolate( samples[ lookup - 1 ],
samples[ lookup ], frac );
}
else
{
gain = samples[199];
};
s[i] *= gain;
s[i] /= sm_peak[i];
}
}
// apply output gain
s[0] *= outputGain;
s[1] *= outputGain;
out_sum += _buf[f][0]*_buf[f][0] + _buf[f][1]*_buf[f][1];
// mix wet/dry signals
_buf[f][0] = d * _buf[f][0] + w * s[0];
_buf[f][1] = d * _buf[f][1] + w * s[1];
}
checkGate( out_sum / _frames );
return( isRunning() );
}
extern "C"
{
// necessary for getting instance out of shared lib
Plugin * PLUGIN_EXPORT lmms_plugin_main( Model * _parent, void * _data )
{
return( new dynProcEffect( _parent,
static_cast<const Plugin::Descriptor::SubPluginFeatures::Key *>(
_data ) ) );
}
}