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The decay knob didn't actually do anything before. Now it's useful
together with newly introduced attack knob. One can do much better
sidechaining now without disturbing artifacts due to too responsive
volume changes.
(cherry picked from commit 9615ceabd5)
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/*
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* peak_controller_Effect.h - PeakController effect plugin
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*
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* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _PEAK_CONTROLLER_EFFECT_H
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#define _PEAK_CONTROLLER_EFFECT_H
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#include "Effect.h"
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#include "peak_controller_effect_controls.h"
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class PeakControllerEffect : public Effect
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{
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public:
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PeakControllerEffect( Model * parent,
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const Descriptor::SubPluginFeatures::Key * _key );
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virtual ~PeakControllerEffect();
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virtual bool processAudioBuffer( sampleFrame * _buf,
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const fpp_t _frames );
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virtual EffectControls * controls()
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{
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return &m_peakControls;
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}
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float lastSample()
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{
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return m_lastSample;
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}
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int m_effectId;
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private:
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PeakControllerEffectControls m_peakControls;
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float m_lastSample;
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float m_lastRMS;
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Controller * m_autoController;
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friend class PeakControllerEffectControls;
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} ;
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#endif
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