Files
lmms/include/AudioBackend.h
Tobias Doerffel 20589f19e4 Mixer: rewrote processing chain of rendered audio buffers
Until now, Mixer not only was responsible for rendering audio buffers
but also managed writing them to audio backend (through a FIFO) and
handled various quality related parameters.

All this functionality has been moved into the new AudioOutputContext
class. It glues together AudioBackend (formerly called AudioDevice),
global quality settings and the Mixer.

The AudioOutputContext class creates a FifoWriter which calls
Mixer::renderNextBuffer() and writes the output into the BufferFifo of
the AudioOutputContext it belongs to. The BufferFifo is read by the
according AudioBackend which belongs to the AudioOutputContext as well.

The AudioOutputContext also handles resampling in case the AudioBackend
wants the buffers in a different samplerate.

During this rewrite the Mixer class and the according source files have
been renamed from "mixer" to "Mixer". This results in small changes
all over LMMS' code base.
2009-11-29 01:46:23 +01:00

173 lines
3.9 KiB
C++

/*
* AudioBackend.h - base-class for audio-devices, used by LMMS-mixer
*
* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _AUDIO_DEVICE_H
#define _AUDIO_DEVICE_H
#include <QtCore/QPair>
#include <QtCore/QThread>
#include "Mixer.h"
#include "tab_widget.h"
class AudioPort;
/*! \brief The AudioBackend class is the base class for all kinds of AudioBackends.
*
* All classes derived from AudioBackend receive audio data so they can output
* it.
*/
class AudioBackend
{
public:
/*! \brief Constructs an AudioBackend object for the given AudioOutputContext. */
AudioBackend( const ch_cnt_t _channels, AudioOutputContext * context );
virtual ~AudioBackend();
/*! If the audio backend supports ports, classes creating an AudioPort
* (e.g. InstrumentTrack) can register themselves for making
* audio backend able to collect their individual output and provide
* them at a specific port - currently only supported by JACK
*/
virtual void registerPort( AudioPort * _port );
virtual void unregisterPort( AudioPort * _port );
virtual void renamePort( AudioPort * _port );
inline bool supportsCapture() const
{
return m_supportsCapture;
}
inline sample_rate_t sampleRate() const
{
return m_sampleRate;
}
ch_cnt_t channels() const
{
return m_channels;
}
/*! \brief Fetches one buffer and writes it to output device.
*
* \return Number of frames processed
*/
int processNextBuffer();
virtual void startProcessing()
{
}
virtual void stopProcessing();
virtual void applyQualitySettings();
class setupWidget : public tabWidget
{
public:
setupWidget( const QString & _caption, QWidget * _parent ) :
tabWidget( tabWidget::tr( "Settings for %1" ).arg(
tabWidget::tr( _caption.toAscii() ) ).
toUpper(), _parent )
{
}
virtual ~setupWidget()
{
}
virtual void saveSettings() = 0;
virtual void show()
{
parentWidget()->show();
QWidget::show();
}
} ;
/*! \brief Returns const pointer to AudioOutputContext this AudioBackend acts for. */
const AudioOutputContext * outputContext() const
{
return m_context;
}
/*! \brief Returns const pointer to Mixer this AudioBackend acts for. */
const Mixer * mixer() const;
protected:
/*! \brief Writes given buffer to actual device.
*
* Subclasses can reimplement this for being used in conjunction with
* processNextBuffer()
*/
virtual void writeBuffer( const sampleFrameA * /* _buf*/,
const fpp_t /*_frames*/,
const float /*_master_gain*/ )
{
}
/*! \brief Called by according backend for fetching new audio data. */
int getNextBuffer( sampleFrameA * _ab );
/*! \brief Clears given signed-int-16-buffer. */
void clearS16Buffer( intSampleFrameA * _outbuf, const fpp_t _frames );
inline void setSampleRate( const sample_rate_t _new_sr )
{
m_sampleRate = _new_sr;
}
bool hqAudio() const;
AudioOutputContext * outputContext()
{
return m_context;
}
Mixer * mixer();
protected:
bool m_supportsCapture;
private:
AudioOutputContext * m_context;
sample_rate_t m_sampleRate;
ch_cnt_t m_channels;
sampleFrameA * m_buffer;
} ;
#endif