Files
lmms/include/Engine.h
Johannes Lorenz 2a66e83f53 Lv2 core implementation
Implementation of the Lv2 core, except for CV ports. No features or
extensions are supported yet.

You can now generate sound using Lv2 instruments (restricted to non-piano)
or effects.

For an explenation about the new classes, see Lv2Manager.h
2020-05-24 12:50:50 +02:00

169 lines
3.6 KiB
C++

/*
* Engine.h - engine-system of LMMS
*
* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef ENGINE_H
#define ENGINE_H
#include <QtCore/QString>
#include <QtCore/QObject>
#include "lmmsconfig.h"
#include "lmms_export.h"
#include "lmms_basics.h"
class BBTrackContainer;
class DummyTrackContainer;
class FxMixer;
class ProjectJournal;
class Mixer;
class Song;
class Ladspa2LMMS;
// Note: This class is called 'LmmsCore' instead of 'Engine' because of naming
// conflicts caused by ZynAddSubFX. See https://github.com/LMMS/lmms/issues/2269
// and https://github.com/LMMS/lmms/pull/2118 for more details.
//
// The workaround was to rename Lmms' Engine so that it has a different symbol
// name in the object files, but typedef it back to 'Engine' and keep it inside
// of Engine.h so that the rest of the codebase can be oblivious to this issue
// (and it could be fixed without changing every single file).
class LmmsCore;
typedef LmmsCore Engine;
class LMMS_EXPORT LmmsCore : public QObject
{
Q_OBJECT
public:
static void init( bool renderOnly );
static void destroy();
// core
static Mixer *mixer()
{
return s_mixer;
}
static FxMixer * fxMixer()
{
return s_fxMixer;
}
static Song * getSong()
{
return s_song;
}
static BBTrackContainer * getBBTrackContainer()
{
return s_bbTrackContainer;
}
static ProjectJournal * projectJournal()
{
return s_projectJournal;
}
#ifdef LMMS_HAVE_LV2
static class Lv2Manager * getLv2Manager()
{
return s_lv2Manager;
}
#endif
static Ladspa2LMMS * getLADSPAManager()
{
return s_ladspaManager;
}
static DummyTrackContainer * dummyTrackContainer()
{
return s_dummyTC;
}
static float framesPerTick()
{
return s_framesPerTick;
}
static float framesPerTick(sample_rate_t sample_rate);
static void updateFramesPerTick();
static inline LmmsCore * inst()
{
if( s_instanceOfMe == NULL )
{
s_instanceOfMe = new LmmsCore();
}
return s_instanceOfMe;
}
static void setDndPluginKey(void* newKey);
static void* pickDndPluginKey();
signals:
void initProgress(const QString &msg);
private:
// small helper function which sets the pointer to NULL before actually deleting
// the object it refers to
template<class T>
static inline void deleteHelper( T * * ptr )
{
T * tmp = *ptr;
*ptr = NULL;
delete tmp;
}
static float s_framesPerTick;
// core
static Mixer *s_mixer;
static FxMixer * s_fxMixer;
static Song * s_song;
static BBTrackContainer * s_bbTrackContainer;
static ProjectJournal * s_projectJournal;
static DummyTrackContainer * s_dummyTC;
#ifdef LMMS_HAVE_LV2
static class Lv2Manager* s_lv2Manager;
#endif
static Ladspa2LMMS * s_ladspaManager;
static void* s_dndPluginKey;
// even though most methods are static, an instance is needed for Qt slots/signals
static LmmsCore * s_instanceOfMe;
friend class GuiApplication;
};
#endif