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This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/*
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* VecControls.cpp - definition of VecControls class.
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*
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* Copyright (c) 2019 Martin Pavelek <he29/dot/HS/at/gmail/dot/com>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "VecControls.h"
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#include <QDomElement>
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#include "VecControlsDialog.h"
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#include "Vectorscope.h"
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namespace lmms
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{
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VecControls::VecControls(Vectorscope *effect) :
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EffectControls(effect),
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m_effect(effect),
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// initialize models and set default values
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m_persistenceModel(0.5f, 0.0f, 1.0f, 0.05f, this, tr("Display persistence amount")),
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m_logarithmicModel(false, this, tr("Logarithmic scale")),
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m_highQualityModel(false, this, tr("High quality"))
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{
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// Colors (percentages include sRGB gamma correction)
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m_colorFG = QColor(60, 255, 130, 255); // ~LMMS green
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m_colorGrid = QColor(76, 80, 84, 128); // ~60 % gray (slightly cold / blue), 50 % transparent
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m_colorLabels = QColor(76, 80, 84, 255); // ~60 % gray (slightly cold / blue)
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m_colorOutline = QColor(30, 34, 38, 255); // ~40 % gray (slightly cold / blue)
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}
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// Create the VecControlDialog widget which handles display of GUI elements.
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gui::EffectControlDialog* VecControls::createView()
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{
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return new gui::VecControlsDialog(this);
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}
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void VecControls::loadSettings(const QDomElement &element)
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{
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m_persistenceModel.loadSettings(element, "Persistence");
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m_logarithmicModel.loadSettings(element, "Logarithmic");
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m_highQualityModel.loadSettings(element, "HighQuality");
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}
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void VecControls::saveSettings(QDomDocument &document, QDomElement &element)
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{
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m_persistenceModel.saveSettings(document, element, "Persistence");
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m_logarithmicModel.saveSettings(document, element, "Logarithmic");
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m_highQualityModel.saveSettings(document, element, "HighQuality");
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}
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} // namespace lmms
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