Files
lmms/include/effect_chain.h
Tobias Doerffel 6785d3b436 * do not show messages about missing plugins when previewing presets (closes #2110203)
* clear effect view before loading settings in effectChain



git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1612 0778d3d1-df1d-0410-868b-ea421aaaa00d
2008-09-16 12:31:14 +00:00

80 lines
2.0 KiB
C++

/*
* effect_chain.h - class for processing and effects chain
*
* Copyright (c) 2006-2008 Danny McRae <khjklujn/at/users.sourceforge.net>
* Copyright (c) 2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _EFFECT_CHAIN_H
#define _EFFECT_CHAIN_H
#include "mv_base.h"
#include "serializing_object.h"
#include "mixer.h"
#include "automatable_model.h"
class effect;
class effectChain : public model, public serializingObject
{
Q_OBJECT
public:
effectChain( model * _parent );
virtual ~effectChain();
virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent );
virtual void loadSettings( const QDomElement & _this );
inline virtual QString nodeName( void ) const
{
return( "fxchain" );
}
void appendEffect( effect * _effect );
void removeEffect( effect * _effect );
void moveDown( effect * _effect );
void moveUp( effect * _effect );
bool processAudioBuffer( sampleFrame * _buf, const fpp_t _frames );
void startRunning( void );
bool isRunning( void );
void clear( void );
private:
typedef QVector<effect *> effectList;
effectList m_effects;
boolModel m_enabledModel;
friend class effectRackView;
signals:
void aboutToClear( void );
} ;
#endif