Files
lmms/include/RenderManager.h
Ryan Roden-Corrent 1a22635109 Initial implementation of RenderManager.
Much of the multi-track rendering logic was intermixed with GUI code in
ExportProjectDialog.

This creates the RenderManager class to provide rendering logic that could be
shared between the CLI and GUI interfaces.
2015-09-13 07:28:22 -04:00

77 lines
2.0 KiB
C++

/*
* RenderManager.h - Provides a uniform interface for rendering the project or
* individual tracks for the CLI and GUI.
*
* Copyright (c) 2015 Ryan Roden-Corrent <ryan/at/rcorre.net>
*
* This file is part of LMMS - http://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef RENDER_MANAGER_H
#define RENDER_MANAGER_H
#include <vector>
#include "ProjectRenderer.h"
class RenderManager : public QObject
{
Q_OBJECT
public:
RenderManager(
const Mixer::qualitySettings & qualitySettings,
const ProjectRenderer::OutputSettings & outputSettings,
ProjectRenderer::ExportFileFormats fmt,
QString outputPath);
virtual ~RenderManager();
/// Export all unmuted tracks into a single file
void renderProject();
/// Export all unmuted tracks into individual file
void renderTracks();
void abortProcessing();
signals:
void progressChanged( int );
void finished();
private slots:
void renderNextTrack();
void updateConsoleProgress();
private:
QString pathForTrack( const Track *track, int num );
void restoreMutedState();
const Mixer::qualitySettings m_qualitySettings;
const ProjectRenderer::OutputSettings m_outputSettings;
ProjectRenderer::ExportFileFormats m_format;
QString m_outputPath;
ProjectRenderer* m_activeRenderer;
QVector<Track*> m_tracksToRender;
QVector<Track*> m_unmuted;
} ;
#endif