Files
lmms/include/lmms_math.h
Vesa ed19009d29 FXLine: add context menu with options to remove, move & rename FX channels
- Uses existing functionality in FxMixer & FxMixerView to manipulate channels
- Instruments sending to the manipulated channels get automatically updated
- In the future I hope to implement a drag/drop functionality instead of the clunky context menu but this is a good first step until then
- Also added in a little QWhatsThis help message for the FX line, also accessible from context menu

That lmms_math thing got mixed in accidentally, but it's also a good change: always include math.h in lmms_math - that way, other parts of the software can just #include lmms_math, and won't have to #include both math.h and lmms_math, also the yet unused sinc function in it seems to need it so this prevents problems down the line
2014-05-01 18:10:05 +03:00

133 lines
2.6 KiB
C

/*
* lmms_math.h - defines math functions
*
* Copyright (c) 2004-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_MATH_H
#define LMMS_MATH_H
#include <stdint.h>
#include "lmms_constants.h"
#include <math.h>
#ifdef __INTEL_COMPILER
static inline float absFraction( const float _x )
{
return( _x - ( _x >= 0.0f ? floorf( _x ) : floorf( _x ) - 1 ) );
}
static inline float fraction( const float _x )
{
return( _x - floorf( _x ) );
}
#else
static inline float absFraction( const float _x )
{
return( _x - ( _x >= 0.0f ? static_cast<int>( _x ) :
static_cast<int>( _x ) - 1 ) );
}
static inline float fraction( const float _x )
{
return( _x - static_cast<int>( _x ) );
}
#if 0
// SSE3-version
static inline float absFraction( float _x )
{
unsigned int tmp;
asm(
"fld %%st\n\t"
"fisttp %1\n\t"
"fild %1\n\t"
"ftst\n\t"
"sahf\n\t"
"jae 1f\n\t"
"fld1\n\t"
"fsubrp %%st, %%st(1)\n\t"
"1:\n\t"
"fsubrp %%st, %%st(1)"
: "+t"( _x ), "=m"( tmp )
:
: "st(1)", "cc" );
return( _x );
}
static inline float absFraction( float _x )
{
unsigned int tmp;
asm(
"fld %%st\n\t"
"fisttp %1\n\t"
"fild %1\n\t"
"fsubrp %%st, %%st(1)"
: "+t"( _x ), "=m"( tmp )
:
: "st(1)" );
return( _x );
}
#endif
#endif
#define FAST_RAND_MAX 32767
static inline int fast_rand()
{
static unsigned long next = 1;
next = next * 1103515245 + 12345;
return( (unsigned)( next / 65536 ) % 32768 );
}
// source: http://martin.ankerl.com/2007/10/04/optimized-pow-approximation-for-java-and-c-c/
static inline double fastPow( double a, double b )
{
union
{
double d;
int32_t x[2];
} u = { a };
u.x[1] = static_cast<int32_t>( b * ( u.x[1] - 1072632447 ) + 1072632447 );
u.x[0] = 0;
return u.d;
}
// sinc function
static inline double sinc( double _x )
{
return _x == 0.0 ? 1.0 : sin( F_PI * _x ) / ( F_PI * _x );
}
#endif