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The MIDI event handling in InstrumentTrack was complex and buggy. It has been simplified now such that processInEvent() tries to handle note on, note off and key pressure events. The actions taken should result in equivalent calls to processOutEvent() by NotePlayHandle instances. The processOutEvent() function sends according MIDI events to the attached instruments. All unhandled MIDI events are directly forwarded to the instrument in processInEvent(). It's possible that some corner-cases are not handled yet with the new code and we have regressions now. Furthermore renamed midiTime/midiEvent to MidiTime/MidiEvent to match coding style. Closes #72.
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/*
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* LocalZynAddSubFx.h - local implementation of ZynAddSubFx plugin
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*
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* Copyright (c) 2009-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _LOCAL_ZYNADDSUBFX_H
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#define _LOCAL_ZYNADDSUBFX_H
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#include "MidiEvent.h"
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#include "note.h"
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class Master;
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class LocalZynAddSubFx
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{
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public:
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LocalZynAddSubFx();
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~LocalZynAddSubFx();
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void initConfig();
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void setSampleRate( int _sampleRate );
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void setBufferSize( int _bufferSize );
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void saveXML( const std::string & _filename );
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void loadXML( const std::string & _filename );
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void loadPreset( const std::string & _filename, int _part = 0 );
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void setPresetDir( const std::string & _dir );
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void setLmmsWorkingDir( const std::string & _dir );
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void processMidiEvent( const MidiEvent& event );
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void processAudio( sampleFrame * _out );
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inline Master * master()
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{
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return m_master;
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}
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protected:
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static int s_instanceCount;
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std::string m_presetsDir;
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int m_runningNotes[NumKeys];
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Master * m_master;
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} ;
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#endif
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