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lmms/include/audio_port.h

145 lines
2.7 KiB
C++

/*
* audio_port.h - base-class for objects providing sound at a port
*
* Copyright (c) 2005-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _AUDIO_PORT_H
#define _AUDIO_PORT_H
#include <QtCore/QString>
#include <QtCore/QMutex>
#include <QtCore/QMutexLocker>
#include "mixer.h"
class effectChain;
class audioPort
{
public:
audioPort( const QString & _name, bool _has_effect_chain = true );
~audioPort();
inline sampleFrameA * firstBuffer( void )
{
return m_firstBuffer;
}
inline sampleFrameA * secondBuffer( void )
{
return m_secondBuffer;
}
inline void lockFirstBuffer( void )
{
m_firstBufferLock.lock();
}
inline void lockSecondBuffer( void )
{
m_secondBufferLock.lock();
}
inline void unlockFirstBuffer( void )
{
m_firstBufferLock.unlock();
}
inline void unlockSecondBuffer( void )
{
m_secondBufferLock.unlock();
}
void nextPeriod( void );
// indicate whether JACK & Co should provide output-buffer at ext. port
inline bool extOutputEnabled( void ) const
{
return m_extOutputEnabled;
}
void setExtOutputEnabled( bool _enabled );
// next effect-channel after this audio-port
// (-1 = none 0 = master)
inline fx_ch_t nextFxChannel( void ) const
{
return m_nextFxChannel;
}
inline effectChain * getEffects( void )
{
return m_effects;
}
void setNextFxChannel( const fx_ch_t _chnl )
{
m_nextFxChannel = _chnl;
}
const QString & name( void ) const
{
return m_name;
}
void setName( const QString & _new_name );
bool processEffects( void );
enum bufferUsages
{
NoUsage,
FirstBuffer,
BothBuffers
} ;
private:
volatile bufferUsages m_bufferUsage;
sampleFrameA * m_firstBuffer;
sampleFrameA * m_secondBuffer;
QMutex m_firstBufferLock;
QMutex m_secondBufferLock;
bool m_extOutputEnabled;
fx_ch_t m_nextFxChannel;
QString m_name;
effectChain * m_effects;
friend class mixer;
friend class MixerWorkerThread;
} ;
#endif