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Due to optimizations in the graphics subsystem of Qt 4.5 songEditor::paintEvent() didn't get called regularly anymore and thus the range of the horizontal scrollbar didn't get updated at all. This commit makes the GUI track all changes related to the length of the song.
324 lines
6.2 KiB
C++
324 lines
6.2 KiB
C++
/*
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* song.h - class song - the root of the model-tree
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*
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* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef _SONG_H
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#define _SONG_H
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#include <QtCore/QVector>
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#include "track_container.h"
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#include "automatable_model.h"
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#include "controller.h"
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#include "meter_model.h"
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class automationTrack;
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class pattern;
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class timeLine;
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const bpm_t MinTempo = 10;
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const bpm_t DefaultTempo = 140;
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const bpm_t MaxTempo = 999;
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const tick_t MaxSongLength = 9999 * DefaultTicksPerTact;
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class EXPORT song : public trackContainer
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{
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Q_OBJECT
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mapPropertyFromModel(int,getTempo,setTempo,m_tempoModel);
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mapPropertyFromModel(int,masterPitch,setMasterPitch,m_masterPitchModel);
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mapPropertyFromModel(int,masterVolume,setMasterVolume,
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m_masterVolumeModel);
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public:
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enum PlayModes
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{
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Mode_PlaySong,
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Mode_PlayTrack,
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Mode_PlayBB,
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Mode_PlayPattern,
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Mode_PlayAutomationPattern,
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Mode_Count
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} ;
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class playPos : public midiTime
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{
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public:
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playPos( const int _abs = 0 ) :
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midiTime( _abs ),
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m_timeLine( NULL ),
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m_timeLineUpdate( true ),
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m_currentFrame( 0.0f )
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{
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}
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inline void setCurrentFrame( const float _f )
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{
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m_currentFrame = _f;
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}
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inline float currentFrame( void ) const
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{
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return m_currentFrame;
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}
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timeLine * m_timeLine;
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bool m_timeLineUpdate;
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private:
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float m_currentFrame;
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} ;
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void processNextBuffer( void );
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inline bool isPaused( void ) const
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{
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return m_paused;
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}
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inline bool isPlaying( void ) const
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{
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return m_playing && m_exporting == false;
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}
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inline bool isExporting( void ) const
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{
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return m_exporting;
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}
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inline bool isRecording( void ) const
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{
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return m_recording;
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}
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bool realTimeTask( void ) const;
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inline bool isExportDone( void ) const
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{
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return m_exporting == true &&
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m_playPos[Mode_PlaySong].getTact() >= length() + 1;
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}
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inline PlayModes playMode( void ) const
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{
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return m_playMode;
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}
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inline playPos & getPlayPos( PlayModes _pm )
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{
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return m_playPos[_pm];
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}
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void updateLength( void );
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tact_t length( void ) const
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{
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return m_length;
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}
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bpm_t getTempo( void );
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virtual automationPattern * tempoAutomationPattern( void );
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automationTrack * globalAutomationTrack( void )
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{
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return m_globalAutomationTrack;
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}
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// file management
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void createNewProject( void );
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void createNewProjectFromTemplate( const QString & _template );
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void loadProject( const QString & _file_name );
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bool saveProject( void );
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bool saveProjectAs( const QString & _file_name );
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inline const QString & projectFileName( void ) const
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{
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return m_fileName;
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}
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inline bool isLoadingProject( void ) const
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{
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return m_loadingProject;
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}
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inline bool isModified( void ) const
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{
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return m_modified;
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}
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inline virtual QString nodeName( void ) const
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{
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return "song";
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}
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virtual inline bool fixedTCOs( void ) const
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{
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return false;
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}
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void addController( controller * _c );
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void removeController( controller * _c );
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const controllerVector & controllers( void ) const
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{
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return m_controllers;
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}
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meterModel & getTimeSigModel( void )
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{
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return m_timeSigModel;
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}
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public slots:
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void play( void );
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void record( void );
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void playAndRecord( void );
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void stop( void );
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void playTrack( track * _trackToPlay );
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void playBB( void );
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void playPattern( pattern * _patternToPlay, bool _loop = true );
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void pause( void );
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void resumeFromPause( void );
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void importProject( void );
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void exportProject( void );
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void startExport( void );
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void stopExport( void );
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void setModified( void );
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void clearProject( void );
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private slots:
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void insertBar( void );
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void removeBar( void );
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void addBBTrack( void );
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void addSampleTrack( void );
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void addAutomationTrack( void );
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void setTempo( void );
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void setTimeSignature( void );
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void masterVolumeChanged( void );
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void doActions( void );
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void updateFramesPerTick( void );
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private:
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song( void );
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song( const song & );
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virtual ~song();
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inline int ticksPerTact( void ) const
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{
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return DefaultTicksPerTact *
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m_timeSigModel.getNumerator() /
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m_timeSigModel.getDenominator();
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}
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inline tact_t currentTact( void ) const
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{
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return m_playPos[m_playMode].getTact();
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}
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inline tick_t currentTick( void ) const
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{
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return m_playPos[m_playMode].getTicks();
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}
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void setPlayPos( tick_t _ticks, PlayModes _play_mode );
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void saveControllerStates( QDomDocument & _doc, QDomElement & _this );
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void restoreControllerStates( const QDomElement & _this );
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automationTrack * m_globalAutomationTrack;
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intModel m_tempoModel;
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meterModel m_timeSigModel;
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int m_oldTicksPerTact;
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intModel m_masterVolumeModel;
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intModel m_masterPitchModel;
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controllerVector m_controllers;
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QString m_fileName;
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QString m_oldFileName;
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bool m_modified;
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volatile bool m_recording;
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volatile bool m_exporting;
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volatile bool m_playing;
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volatile bool m_paused;
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bool m_loadingProject;
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PlayModes m_playMode;
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playPos m_playPos[Mode_Count];
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tact_t m_length;
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track * m_trackToPlay;
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pattern * m_patternToPlay;
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bool m_loopPattern;
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enum Actions
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{
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ActionStop,
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ActionPlaySong,
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ActionPlayTrack,
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ActionPlayBB,
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ActionPlayPattern,
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ActionPause,
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ActionResumeFromPause
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} ;
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QVector<Actions> m_actions;
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friend class engine;
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friend class songEditor;
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friend class mainWindow;
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friend class controllerRackView;
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signals:
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void lengthChanged( int _tacts );
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void tempoChanged( bpm_t _new_bpm );
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void timeSignatureChanged( int _old_ticks_per_tact,
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int _ticks_per_tact );
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} ;
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#endif
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