Files
lmms/plugins/peak_controller_effect/peak_controller_effect_controls.cpp
Johannes Lorenz 7db3fa94a1 Improve includes (#6320)
* Update ringbuffer submodule to fix includes

* Remove cyclic includes

* Remove Qt include prefixes

* Include C++ versions of C headers

E.g.: assert.h -> cassert

* Move CLIP_BORDER_WIDTH into ClipView

This allows to remove includes to TrackView.h in ClipView cpp files.

* Elliminate useless includes

This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):

```
include-what-you-use;
    -Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
    -Xiwyu;--keep=*/xmmintrin.h;
    -Xiwyu;--keep=*/lmmsconfig.h;
    -Xiwyu;--keep=*/weak_libjack.h;
    -Xiwyu;--keep=*/sys/*;
    -Xiwyu;--keep=*/debug.h;
    -Xiwyu;--keep=*/SDL/*;
    -Xiwyu;--keep=*/alsa/*;
    -Xiwyu;--keep=*/FL/x.h;
    -Xiwyu;--keep=*/MidiApple.h;
    -Xiwyu;--keep=*/MidiWinMM.h;
    -Xiwyu;--keep=*/AudioSoundIo.h
```

* Fixup: Remove empty #if-#ifdef pairs

* Remove LMMS_HAVE_STD(LIB|INT)_H
2022-03-02 13:30:43 +01:00

110 lines
3.4 KiB
C++

/*
* peak_controller_effect_controls.cpp - controls for peakController effect
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
* Copyright (c) 2009-2011 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include <QDomElement>
#include "peak_controller_effect_controls.h"
#include "peak_controller_effect.h"
#include "Song.h"
PeakControllerEffectControls::
PeakControllerEffectControls( PeakControllerEffect * _eff ) :
EffectControls( _eff ),
m_effect( _eff ),
m_baseModel( 0.5, 0.0, 1.0, 0.001, this, tr( "Base value" ) ),
m_amountModel( 1.0, -1.0, 1.0, 0.005, this, tr( "Modulation amount" ) ),
m_attackModel( 0, 0, 0.999, 0.001, this, tr( "Attack" ) ),
m_decayModel( 0, 0, 0.999, 0.001, this, tr( "Release" ) ),
m_tresholdModel( 0, 0, 1.0, 0.001, this, tr( "Treshold" ) ),
m_muteModel( false, this, tr( "Mute output" ) ),
m_absModel( true, this, tr("Absolute value") ),
m_amountMultModel( 1.0, 0, 32, 0.2, this, tr("Amount multiplicator") )
{
}
void PeakControllerEffectControls::loadSettings( const QDomElement & _this )
{
m_baseModel.loadSettings( _this, "base" );
m_effect->m_lastSample = m_baseModel.value(); //Set initial Peak Controller output to Base
m_amountModel.loadSettings( _this, "amount" );
m_muteModel.loadSettings( _this, "mute" );
m_attackModel.loadSettings( _this, "attack" );
m_decayModel.loadSettings( _this, "decay" );
m_absModel.loadSettings( _this, "abs" );
m_amountMultModel.loadSettings( _this, "amountmult" );
m_tresholdModel.loadSettings( _this, "treshold" );
/*If the peak controller effect is NOT loaded from project,
* m_effectId stored is useless.
* Reason to assign a random number to it:
* If the user clone the instrument, and m_effectId is cloned, and
* m_effectId is copied, then there would be two instruments
* having the same id.
*/
if( Engine::getSong()->isLoadingProject() == true )
{
m_effect->m_effectId = _this.attribute( "effectId" ).toInt();
}
else
{
// TODO: Fix possible collision
m_effect->m_effectId = rand();
}
}
void PeakControllerEffectControls::saveSettings( QDomDocument & _doc,
QDomElement & _this )
{
_this.setAttribute( "effectId", m_effect->m_effectId );
m_baseModel.saveSettings( _doc, _this, "base" );
m_amountModel.saveSettings( _doc, _this, "amount" );
m_muteModel.saveSettings( _doc, _this, "mute" );
m_attackModel.saveSettings( _doc, _this, "attack" );
m_decayModel.saveSettings( _doc, _this, "decay" );
m_absModel.saveSettings( _doc, _this, "abs" );
m_amountMultModel.saveSettings( _doc, _this, "amountmult" );
m_tresholdModel.saveSettings( _doc, _this, "treshold" );
}