Files
lmms/include/AudioPulseAudio.h
Tobias Doerffel 20589f19e4 Mixer: rewrote processing chain of rendered audio buffers
Until now, Mixer not only was responsible for rendering audio buffers
but also managed writing them to audio backend (through a FIFO) and
handled various quality related parameters.

All this functionality has been moved into the new AudioOutputContext
class. It glues together AudioBackend (formerly called AudioDevice),
global quality settings and the Mixer.

The AudioOutputContext class creates a FifoWriter which calls
Mixer::renderNextBuffer() and writes the output into the BufferFifo of
the AudioOutputContext it belongs to. The BufferFifo is read by the
according AudioBackend which belongs to the AudioOutputContext as well.

The AudioOutputContext also handles resampling in case the AudioBackend
wants the buffers in a different samplerate.

During this rewrite the Mixer class and the according source files have
been renamed from "mixer" to "Mixer". This results in small changes
all over LMMS' code base.
2009-11-29 01:46:23 +01:00

91 lines
2.0 KiB
C++

/*
* AudioPulseAudio.h - device-class which implements PulseAudio-output
*
* Copyright (c) 2008-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _AUDIO_PULSEAUDIO_H
#define _AUDIO_PULSEAUDIO_H
#include "lmmsconfig.h"
#ifdef LMMS_HAVE_PULSEAUDIO
#include <pulse/pulseaudio.h>
#include "AudioBackend.h"
class lcdSpinBox;
class QLineEdit;
class AudioPulseAudio : public AudioBackend, public QThread
{
public:
AudioPulseAudio( bool & _success_ful, AudioOutputContext * context );
virtual ~AudioPulseAudio();
inline static QString name()
{
return QT_TRANSLATE_NOOP( "setupWidget", "PulseAudio (bad latency!)" );
}
static QString probeDevice();
class setupWidget : public AudioBackend::setupWidget
{
public:
setupWidget( QWidget * _parent );
virtual ~setupWidget();
virtual void saveSettings();
private:
QLineEdit * m_device;
lcdSpinBox * m_channels;
} ;
void streamWriteCallback( pa_stream * s, size_t length );
pa_stream * m_s;
pa_sample_spec m_sampleSpec;
private:
virtual void startProcessing();
virtual void stopProcessing();
virtual void applyQualitySettings();
virtual void run();
volatile bool m_quit;
bool m_convertEndian;
} ;
#endif
#endif