Files
lmms/src/core/effect_chain.cpp

251 lines
5.0 KiB
C++

#ifndef SINGLE_SOURCE_COMPILE
/*
* effect_chain.cpp - class for processing and effects chain
*
* Copyright (c) 2006-2008 Danny McRae <khjklujn/at/users.sourceforge.net>
* Copyright (c) 2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "effect_chain.h"
#include "engine.h"
#include "automatable_model_templates.h"
#include "track.h"
effectChain::effectChain( track * _track ) :
model( _track ),
m_track( _track ),
m_enabledModel( FALSE )
{
}
effectChain::~effectChain()
{
clear();
}
void effectChain::saveSettings( QDomDocument & _doc, QDomElement & _this )
{
_this.setAttribute( "enabled", m_enabledModel.value() );
_this.setAttribute( "numofeffects", m_effects.count() );
for( effectList::iterator it = m_effects.begin();
it != m_effects.end(); it++ )
{
QDomElement ef = ( *it )->saveState( _doc, _this );
ef.setAttribute( "name", ( *it )->getDescriptor()->name );
ef.setAttribute( "key", ( *it )->getKey().dumpBase64() );
}
}
void effectChain::loadSettings( const QDomElement & _this )
{
clear();
m_enabledModel.setValue( _this.attribute( "enabled" ).toInt() );
const int plugin_cnt = _this.attribute( "numofeffects" ).toInt();
QDomNode node = _this.firstChild();
int fx_loaded = 0;
while( !node.isNull() && fx_loaded < plugin_cnt )
{
if( node.isElement() && node.nodeName() == "effect" )
{
QDomElement cn = node.toElement();
const QString name = cn.attribute( "name" );
// we have this really convenient key-ctor
// which takes a QString and decodes the
// base64-data inside :-)
effectKey key( cn.attribute( "key" ) );
effect * e = effect::instantiate( name, this, &key );
m_effects.push_back( e );
// TODO: somehow detect if effect is sub-plugin-capable
// but couldn't load sub-plugin with requsted key
if( node.isElement() )
{
if( e->nodeName() == node.nodeName() )
{
e->restoreState( node.toElement() );
}
}
++fx_loaded;
}
node = node.nextSibling();
}
emit dataChanged();
}
void effectChain::appendEffect( effect * _effect )
{
engine::getMixer()->lock();
_effect->m_enabledModel.setTrack( m_track );
_effect->m_wetDryModel.setTrack( m_track );
_effect->m_gateModel.setTrack( m_track );
_effect->m_autoQuitModel.setTrack( m_track );
m_effects.append( _effect );
engine::getMixer()->unlock();
emit dataChanged();
}
void effectChain::removeEffect( effect * _effect )
{
engine::getMixer()->lock();
m_effects.erase( qFind( m_effects.begin(), m_effects.end(), _effect ) );
engine::getMixer()->unlock();
}
void effectChain::moveDown( effect * _effect )
{
if( _effect != m_effects.last() )
{
int i = 0;
for( effectList::iterator it = m_effects.begin();
it != m_effects.end(); it++, i++ )
{
if( *it == _effect )
{
break;
}
}
effect * temp = m_effects[i + 1];
m_effects[i + 1] = _effect;
m_effects[i] = temp;
}
}
void effectChain::moveUp( effect * _effect )
{
if( _effect != m_effects.first() )
{
int i = 0;
for( effectList::iterator it = m_effects.begin();
it != m_effects.end(); it++, i++ )
{
if( *it == _effect )
{
break;
}
}
effect * temp = m_effects[i - 1];
m_effects[i - 1] = _effect;
m_effects[i] = temp;
}
}
bool effectChain::processAudioBuffer( surroundSampleFrame * _buf,
const fpp_t _frames )
{
if( m_enabledModel.value() == FALSE )
{
return( FALSE );
}
bool more_effects = FALSE;
for( effectList::iterator it = m_effects.begin();
it != m_effects.end(); it++ )
{
more_effects |= ( *it )->processAudioBuffer( _buf, _frames );
}
return( more_effects );
}
void effectChain::startRunning( void )
{
if( m_enabledModel.value() == FALSE )
{
return;
}
for( effectList::iterator it = m_effects.begin();
it != m_effects.end(); it++ )
{
( *it )->startRunning();
}
}
bool effectChain::isRunning( void )
{
if( m_enabledModel.value() == FALSE )
{
return( FALSE );
}
bool running = FALSE;
for( effectList::iterator it = m_effects.begin();
it != m_effects.end() || !running; it++ )
{
running = ( *it )->isRunning() && running;
}
return( running );
}
void effectChain::clear( void )
{
for( int i = 0; i < m_effects.count(); ++i )
{
delete m_effects[i];
}
m_effects.clear();
}
#endif