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Make the track ops button consistently sized and style it and the solo & mute buttons using CSS instead of SVG assets
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/*
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* CrossoverEQControlDialog.cpp - A native 4-band Crossover Equalizer
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* good for simulating tonestacks or simple peakless (flat-band) equalization
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*
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* Copyright (c) 2014 Vesa Kivimäki <contact/dot/diizy/at/nbl/dot/fi>
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "CrossoverEQControlDialog.h"
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#include "CrossoverEQControls.h"
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#include "embed.h"
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#include "LedCheckBox.h"
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#include "Knob.h"
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#include "Fader.h"
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#include "PixmapButton.h"
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#include <QPixmap>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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namespace lmms::gui
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{
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CrossoverEQControlDialog::CrossoverEQControlDialog(CrossoverEQControls *controls) :
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EffectControlDialog(controls)
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{
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setAutoFillBackground(true);
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QPalette pal;
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pal.setBrush(backgroundRole(), PLUGIN_NAME::getIconPixmap("artwork"));
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setPalette(pal);
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setFixedSize(167, 218);
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auto layout = new QVBoxLayout(this);
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auto knobsLayout = new QHBoxLayout();
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layout->addLayout(knobsLayout);
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const auto makeKnob = [this, knobsLayout](
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FloatModel* model,
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const QString& label,
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const QString& txt_before
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) {
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auto k = new Knob(KnobType::Bright26, this);
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k->setModel(model);
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k->setLabel(label);
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k->setHintText(txt_before, "Hz");
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knobsLayout->addWidget(k, 0, Qt::AlignHCenter);
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};
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makeKnob(&controls->m_xover12, "1/2", tr("Band 1/2 crossover"));
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makeKnob(&controls->m_xover23, "2/3", tr("Band 2/3 crossover"));
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makeKnob(&controls->m_xover34, "3/4", tr("Band 3/4 crossover"));
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auto bandsLayout = new QGridLayout();
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bandsLayout->setContentsMargins(4, 10, 4, 5);
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layout->addLayout(bandsLayout);
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const auto makeFader = [this, bandsLayout](
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FloatModel* model,
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const QString& label,
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int column
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) {
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auto f = new Fader(model, label, this, false);
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f->setHintText(label, "dBFS");
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f->setDisplayConversion(false);
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f->setRenderUnityLine(false);
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bandsLayout->addWidget(f, 0, column, Qt::AlignHCenter);
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};
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makeFader(&controls->m_gain1, tr("Band 1 gain"), 0);
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makeFader(&controls->m_gain2, tr("Band 2 gain"), 1);
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makeFader(&controls->m_gain3, tr("Band 3 gain"), 2);
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makeFader(&controls->m_gain4, tr("Band 4 gain"), 3);
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const auto makeMuteBtn = [this, bandsLayout](
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BoolModel* model,
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const QString& label,
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int column
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) {
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auto b = new AutomatableButton(this, label);
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b->setCheckable(true);
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b->setModel(model);
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b->setToolTip(label);
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b->setObjectName("btn-mute-inv");
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bandsLayout->addWidget(b, 1, column, Qt::AlignCenter);
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};
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makeMuteBtn(&controls->m_mute1, tr("Mute band 1"), 0);
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makeMuteBtn(&controls->m_mute2, tr("Mute band 2"), 1);
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makeMuteBtn(&controls->m_mute3, tr("Mute band 3"), 2);
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makeMuteBtn(&controls->m_mute4, tr("Mute band 4"), 3);
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}
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} // namespace lmms::gui
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