Files
lmms/include/play_handle.h
Tobias Doerffel 0faaab4521 PlayHandle: use QList instead of QVector for PlayHandle array
Use QList instead of QVector when using a set of PlayHandle's. QList
has faster insert/remove operations and in most cases we iterate through
the array using iterators so there's no performance drop.

Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
(cherry picked from commit 2cc49b8010)
2009-06-17 10:43:51 +02:00

105 lines
2.2 KiB
C++

/*
* play_handle.h - base-class playHandle - core of rendering engine
*
* Copyright (c) 2004-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _PLAY_HANDLE_H
#define _PLAY_HANDLE_H
#include <QtCore/QThread>
#include <QtCore/QVector>
#include "lmms_basics.h"
class track;
class playHandle
{
public:
enum types
{
NotePlayHandle,
InstrumentPlayHandle,
SamplePlayHandle,
PresetPreviewHandle
} ;
playHandle( const types _type, f_cnt_t _offset = 0 ) :
m_type( _type ),
m_offset( _offset ),
m_affinity( QThread::currentThread() )
{
}
virtual inline ~playHandle()
{
}
virtual inline bool affinityMatters( void ) const
{
return false;
}
const QThread * affinity( void ) const
{
return m_affinity;
}
inline types type( void ) const
{
return m_type;
}
virtual void play( sampleFrame * _working_buffer ) = 0;
virtual bool done( void ) const = 0;
// returns how many frames this play-handle is aligned ahead, i.e.
// at which position it is inserted in the according buffer
inline f_cnt_t offset( void ) const
{
return m_offset;
}
inline void setOffset( f_cnt_t _offset )
{
m_offset = _offset;
}
virtual bool isFromTrack( const track * _track ) const = 0;
private:
types m_type;
f_cnt_t m_offset;
const QThread * m_affinity;
} ;
typedef QList<playHandle *> PlayHandleList;
typedef QList<const playHandle *> ConstPlayHandleList;
#endif