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Allows detaching a window from LMMS's main window, making things like working on multiple screens easier. The behavior of detached windows can be customized in the Settings. Closes #1259 --------- Signed-off-by: Dalton Messmer <messmer.dalton@gmail.com> Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com> Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> Co-authored-by: SpomJ <mihail_a_m@mail.ru>
135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
/*
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* MixerView.h - effect-mixer-view for LMMS
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*
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* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_GUI_MIXER_VIEW_H
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#define LMMS_GUI_MIXER_VIEW_H
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#include <QWidget>
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#include "MixerChannelView.h"
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#include "ModelView.h"
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#include "SerializingObject.h"
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class QDomDocument; // IWYU pragma: keep
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class QDomElement; // IWYU pragma: keep
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class QHBoxLayout;
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class QStackedLayout;
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class QScrollArea;
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namespace lmms
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{
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class Mixer;
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}
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namespace lmms::gui
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{
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class LMMS_EXPORT MixerView
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: public QWidget
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, public ModelView
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, public SerializingObjectHook
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{
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Q_OBJECT
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public:
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MixerView(Mixer* mixer);
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void keyPressEvent(QKeyEvent* e) override;
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void saveSettings(QDomDocument& doc, QDomElement& domElement) override;
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void loadSettings(const QDomElement& domElement) override;
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inline MixerChannelView* currentMixerChannel()
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{
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return m_currentMixerChannel;
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}
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inline MixerChannelView* channelView(int index)
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{
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return m_mixerChannelViews[index];
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}
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void setCurrentMixerChannel(MixerChannelView* channel);
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void setCurrentMixerChannel(int channel);
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void clear();
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// display the send button and knob correctly
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void updateMixerChannel(int index);
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// notify the view that a mixer channel was deleted
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void deleteChannel(int index);
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// delete all unused channels
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void deleteUnusedChannels();
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// move the channel to the left or right
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void moveChannelLeft(int index);
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void moveChannelRight(int index);
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void renameChannel(int index);
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// make sure the display syncs up with the mixer.
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// useful for loading projects
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void refreshDisplay();
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public slots:
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int addNewChannel();
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private slots:
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void updateFaders();
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// TODO This should be improved. Currently the solo and mute models are connected via
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// the MixerChannelView's constructor with the MixerView. It would already be an improvement
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// if the MixerView connected itself to each new MixerChannel that it creates/handles.
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void toggledSolo();
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void toggledMute();
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private:
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Mixer* getMixer() const;
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void updateAllMixerChannels();
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void connectToSoloAndMute(int channelIndex);
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void disconnectFromSoloAndMute(int channelIndex);
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private:
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QVector<MixerChannelView*> m_mixerChannelViews;
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MixerChannelView* m_currentMixerChannel;
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QScrollArea* channelArea;
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QHBoxLayout* chLayout;
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QWidget* m_channelAreaWidget;
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QStackedLayout* m_racksLayout;
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QWidget* m_racksWidget;
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Mixer* m_mixer;
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void updateMaxChannelSelector();
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friend class MixerChannelView;
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} ;
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} // namespace lmms::gui
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#endif // LMMS_GUI_MIXER_VIEW_H
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