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On the AutomationPattern copy constructor, the automation nodes were copied from the origin pattern but their "owner pattern" pointers weren't updated. Thanks Dom for finding and reporting this bug.
164 lines
4.1 KiB
C++
164 lines
4.1 KiB
C++
/*
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* AutomationNode.h - Declaration of class AutomationNode, which contains
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* all information about an automation node
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*
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* Copyright (c) 2020 Ian Caio <iancaio_dev/at/hotmail.com>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef AUTOMATION_NODE_H
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#define AUTOMATION_NODE_H
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// MACROs to help handling automation nodes
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#define INVAL(x) ((x).value().getInValue())
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#define OUTVAL(x) ((x).value().getOutValue())
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#define OFFSET(x) ((x).value().getValueOffset())
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#define INTAN(x) ((x).value().getInTangent())
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#define OUTTAN(x) ((x).value().getOutTangent())
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#define POS(x) ((x).key())
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class AutomationPattern;
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// Note: We use the default copy-assignment on the AutomationPattern constructor. It's
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// fine for now as we don't have dynamic allocated members, but if any are added we should
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// have an user-defined one to perform a deep-copy.
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class AutomationNode
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{
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public:
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AutomationNode(); // Dummy constructor for the QMap
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AutomationNode(AutomationPattern* pat, float value, int pos);
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AutomationNode(AutomationPattern* pat, float inValue, float outValue, int pos);
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AutomationNode& operator+=(float f)
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{
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m_inValue += f;
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m_outValue += f;
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return *this;
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}
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AutomationNode& operator-=(float f)
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{
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m_inValue -= f;
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m_outValue -= f;
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return *this;
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}
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AutomationNode& operator*=(float f)
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{
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m_inValue *= f;
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m_outValue *= f;
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return *this;
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}
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AutomationNode& operator/=(float f)
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{
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m_inValue /= f;
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m_outValue /= f;
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return *this;
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}
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inline const float getInValue() const
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{
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return m_inValue;
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}
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void setInValue(float value);
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inline const float getOutValue() const
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{
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return m_outValue;
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}
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void setOutValue(float value);
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void resetOutValue();
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/**
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* @brief Gets the offset between inValue and outValue
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* @return Float representing the offset between inValue and outValue
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*/
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inline const float getValueOffset() const
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{
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return m_outValue - m_inValue;
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}
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/**
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* @brief Gets the tangent of the left side of the node
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* @return Float with the tangent from the inValue side
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*/
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inline const float getInTangent() const
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{
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return m_inTangent;
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}
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/**
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* @brief Sets the tangent of the left side of the node
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* @param Float with the tangent for the inValue side
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*/
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inline void setInTangent(float tangent)
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{
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m_inTangent = tangent;
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}
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/**
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* @brief Gets the tangent of the right side of the node
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* @return Float with the tangent from the outValue side
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*/
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inline const float getOutTangent() const
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{
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return m_outTangent;
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}
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/**
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* @brief Sets the tangent of the right side of the node
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* @param Float with the tangent for the outValue side
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*/
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inline void setOutTangent(float tangent)
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{
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m_outTangent = tangent;
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}
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/**
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* @brief Sets the pattern this node belongs to
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* @param AutomationPattern* pattern that m_pattern will be
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* set to
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*/
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inline void setPattern(AutomationPattern* pat)
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{
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m_pattern = pat;
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}
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private:
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// Pattern that this node belongs to
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AutomationPattern* m_pattern;
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// Time position of this node (matches the timeMap key)
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int m_pos;
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// Values of this node
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float m_inValue;
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float m_outValue;
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// Slope at each point for calculating spline
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// We might have discrete jumps between curves, so we possibly have
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// two different tangents for each side of the curve. If inValue and
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// outValue are equal, inTangent and outTangent are equal too.
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float m_inTangent;
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float m_outTangent;
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};
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#endif
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