Files
lmms/plugins/Lv2Effect/Lv2FxControlDialog.cpp
Levin Oehlmann 7227c89847 Namespace lmms (#6174)
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.

Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-06-19 20:08:46 +02:00

73 lines
1.9 KiB
C++

/*
* Lv2FxControlDialog.cpp - Lv2FxControlDialog implementation
*
* Copyright (c) 2018-2020 Johannes Lorenz <jlsf2013$users.sourceforge.net, $=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "Lv2FxControlDialog.h"
#include <QPushButton>
#include "Lv2FxControls.h"
namespace lmms::gui
{
Lv2FxControlDialog::Lv2FxControlDialog(Lv2FxControls *controls) :
EffectControlDialog(controls),
Lv2ViewBase(this, controls)
{
if (m_reloadPluginButton) {
connect(m_reloadPluginButton, &QPushButton::clicked,
this, [this](){ lv2Controls()->reloadPlugin(); });
}
if (m_toggleUIButton) {
connect(m_toggleUIButton, &QPushButton::toggled,
this, [this](){ toggleUI(); });
}
if (m_helpButton) {
connect(m_helpButton, &QPushButton::toggled,
this, [this](bool visible){ toggleHelp(visible); });
}
// for Effects, modelChanged only goes to the top EffectView
// we need to call it manually
modelChanged();
}
Lv2FxControls *Lv2FxControlDialog::lv2Controls()
{
return static_cast<Lv2FxControls *>(m_effectControls);
}
void Lv2FxControlDialog::modelChanged()
{
Lv2ViewBase::modelChanged(lv2Controls());
}
} // namespace lmms::gui