Files
lmms/include/AutomationRecorder.h
Tobias Doerffel 9b280ffb3e Renamed all automation related files and classes to match new coding style
All automation-related files and classes have been renamed to match the
new coding style.
2010-08-16 20:21:18 +02:00

76 lines
2.2 KiB
C++

/*
* AutomationRecorder.h - declaration of class AutomationRecorder
* which accepts a controllerEvent call from midi
* controllers and creates automation TCOs if automation
* recording is on.
*
* Copyright (c) 2009-2010 Andrew Kelley <superjoe30/at/gmail.com>
*
* This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef _AUTOMATION_RECORDER_H
#define _AUTOMATION_RECORDER_H
#include <QObject>
#include "AutomationTrack.h"
#include "AutomationPattern.h"
class AutomationRecorder : public QObject
{
Q_OBJECT
public:
typedef struct
{
// during this recording, have we seen this controller change?
bool seen;
// the track that contains the tco
AutomationTrack* auto_track;
// the tco that we're putting this automation in
AutomationPattern* pat;
} ClipData;
typedef QMap<const AutomatableModel *, ClipData> AutoClipMap;
AutomationRecorder();
~AutomationRecorder();
// automatable models call this when their data changes
void modelDataEvent( AutomatableModel * _model );
// must be called at some point between a recording ending and a new
// one beginning
void initRecord();
inline bool recording() const { return m_recording; }
inline void setRecording( bool _recording ){ m_recording = _recording; }
private:
bool m_recording; // while the song is playing, should we record automation?
AutoClipMap m_clips; // remember state during recording
friend class engine;
} ;
#endif