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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* PlayHandle.cpp - base class PlayHandle - core of rendering engine
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*
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* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "PlayHandle.h"
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#include "BufferManager.h"
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PlayHandle::PlayHandle( const Type type, f_cnt_t offset ) :
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m_type( type ),
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m_offset( offset ),
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m_affinity( QThread::currentThread() ),
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m_playHandleBuffer( NULL ),
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m_usesBuffer( true )
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{
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}
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PlayHandle::~PlayHandle()
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{
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}
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void PlayHandle::doProcessing()
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{
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if( m_usesBuffer )
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{
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if( ! m_playHandleBuffer ) m_playHandleBuffer = BufferManager::acquire();
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play( m_playHandleBuffer );
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}
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else
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{
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play( NULL );
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}
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}
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void PlayHandle::releaseBuffer()
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{
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if( m_playHandleBuffer ) BufferManager::release( m_playHandleBuffer );
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m_playHandleBuffer = NULL;
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}
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